Turning off XP loss/gain as an option?

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Sarno#0493 wrote:
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Toforto#2372 wrote:
Exp loss has nothing to do with the success of a game lmao

Cool.

No reason to remove it, so.


The reason to remove it is exactly because it adds nothing of value to the game. It only wastes the player's time, for literally no reason. Thanks for proving my point.

And they already removed exp loss in boss encounters, so only one more step down that slippery slope until the majority of players get the change they want.
Lifelong NEET, loud and proud about it.
Last edited by Toforto#2372 on Mar 22, 2026, 5:22:47 PM
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Toforto#2372 wrote:
Thanks for proving my point.

I have spent years attending game design meetings.

When Side A of a debate says making a particular change will harm the game, and Side B says it won't affect the success of the game, the only decision that is remotely defensible for a for-profit business to make is to stick with the status quo.
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
"
Sarno#0493 wrote:
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Toforto#2372 wrote:
Thanks for proving my point.

I have spent years attending game design meetings.

When Side A of a debate says making a particular change will harm the game, and Side B says it won't affect the success of the game, the only decision that is remotely defensible for a for-profit business to make is to stick with the status quo.


The only thing that leads to is the game losing more players lul

This is why its important for live-service games to listen to what the players want.
Lifelong NEET, loud and proud about it.
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Toforto#2372 wrote:
This is why its important for live-service games to listen to what the players want.

Somwhere between an oversimplfication and flatly incorrect.

Exhibit A: It seems that, at present, GGG are listening to what myself and gladiatorpie want. :)
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
I wonder if it currently matters whether games have XP loss on death or not.

Because it did, until it didn't, and now it does again...
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Toforto#2372 wrote:
I mean, there's nothing to debate. Exp loss is just pointless time-wasting mechanic that is just outdated MMO design from the 2000s. The reason some online games had it back then was to maximize playtime. That's it.

I literally don't know a single other game that I've played in my whole life that had exp loss or other hardcore mechanics forced upon all players. 0.

Wanna know which game doesn't have exp loss on death and is fun? Last Epoch.

Link: https://www.pathofexile.com/forum/view-thread/3923212#p26606688


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Toforto#2372 wrote:
Exp loss has nothing to do with the success of a game lmao

Link: https://www.pathofexile.com/forum/view-thread/3923212#p26606713


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Toforto#2372 wrote:
The only thing that leads to is the game losing more players lul

This is why its important for live-service games to listen to what the players want.

Link: https://www.pathofexile.com/forum/view-thread/3923212/page/2#p26606724
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
Last edited by Sarno#0493 on Mar 22, 2026, 5:40:02 PM
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Sarno#0493 wrote:
"
Toforto#2372 wrote:
This is why its important for live-service games to listen to what the players want.

Somwhere between an oversimplfication and flatly incorrect.

Exhibit A: It seems that, at present, GGG are listening to what myself and gladiatorpie want. :)


That's cool, and the players that don't enjoy the game will simply have their attention taken by other games much more easily. I got lots of other more fun stuff I can play than a game with outdated mechanics like exp loss on death.

Did you know that all players can be happy? If exp loss was just a choice, a toggle, opt-in just like SSF,HC and Ruthless are? There is literally no reason to not want this. It doesn't impact the people who enjoy losing exp at all, in any way if someone can choose to disable it.

But that's fine, if this game refuses to be fun after week 1 imma just quit and play something else.
Lifelong NEET, loud and proud about it.
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Toforto#2372 wrote:
But that's fine, if this game refuses to be fun after week 1 imma just quit and play something else.

GL HF :)



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Toforto#2372 wrote:
only one more step down that slippery slope until the majority of players get the change they want

In favour
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Exiliest#5062
Toforto#2372


Opposed
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Scarletsword#4354
Sarno#0493
gladiatorpie#3317


"majority"
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
There are countless forum posts about exp loss over the years. Hundreds of pages of comments. But whatever.

This mechanic adds nothing to the game, and it would be more fun without it. This is an objective fact.
Lifelong NEET, loud and proud about it.
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Toforto#2372 wrote:
There are countless forum posts about exp loss over the years.

From a minority of the playerbase, yes.

I enjoy the current iteration of the Path of Exile skill system and do not want it to be replaced by a Diablo III-eqsue system. That doesn't mean myself and others who feel similarly regularly post on the forum saying "please don't make changes" or the like. It means we don't post on the subject at all, as we have no reason to consider nor discuss the skill system.


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Toforto#2372 wrote:
This mechanic adds nothing to the game, and it would be more fun without it. This is an objective fact.

When one issues profoundly dubious statements such as their personal preferences being some kind of objectively correct standard (in a thread in which they hold the minority viewpoint, no less) it only serves to undermine that person's judgement and, therefore, other points they have made. It really does nothing at all to convince other people - well, not to agree, at any rate...
GGG do not offer first-party Technical Support.

Free Technical Support guides created by the community are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
"
Sarno#0493 wrote:
When one issues profoundly dubious statements such as their personal preferences being some kind of objectively correct standard (in a thread in which they hold the minority viewpoint, no less) it only serves to undermine that person's judgement and, therefore, other points they have made. It really does nothing at all to convince other people - well, not to agree, at any rate...


I know I'm right. Don't gotta prove anything to anyone. It will be proven on its own the day that exp loss is deleted/made optional. It already happened with bossfights because people had to level up before fighting pinnacle atlas bosses. It will happen with exp loss, because the only thing it does is force players to pay a few divs to a legion 5-way carry rota lmfao


lvl100 is so challenging when I can just set my game to 800x600 windowed mode, slap on 2x Amethyst Rings with t1 chaos res and afk in the middle of a group where 1 aurabot and 1 HH KB build just full-clear the entire screen nonstop.

Or you know, I can also just spend one day in Sanctum, do 50x lvl83 tomes and I'm lvl100. With 0 risk of dying. Wowee such fun game design.
Lifelong NEET, loud and proud about it.

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