The best classes in 0.3.0 are Deadeye, Witch and Sorceress .... again .... seriously?

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Kraythax#2592 wrote:
Witch wipes the campaign. Its POE2 on easy mode.

Sorceress slightly behind witch with infusions, casting.

Deadeye, Lightning arrow annihilates act 1 and never stops.

Why cant GGG ever get this? Why cant they make monk actually fun to play or melee huntress or warrior? Every bloody patch its those three. Even the last league it was lightning arrow, they just renamed it lightning spear and it did basically the same thing.

Play anything but those 3 and you are skiing uphill in a blizzard.


One word for you, clueless.

I'm playing none of those and I had an ultra easy mode and continue to do so. Which I'm displeased with by the way... I want this "skiing uphill in a blizzard" experience you are talking about... but I'd probably have to be really stupid to have that experience.
"Sigh"
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Idk I've been having a pretty easy go of it with Monk so far. Act 1 was slow just getting it going, but once I switched over to Hollow Palm the damage started scaling a lot faster than it was when I was struggling to find decent staves. We'll see how it plays out later I guess though


Bro... Act1?

How is that even close to good enough to a proper standard for judging the efficacy of a build?

Hint: it's not.


In a seasonal reset campaign with what is going to be over a 20-hour campaign, it is absolutely necessary for shit to feel good from the start and scale into the late game. I feel like that is the big disconnect in the forums. A lot of seasonal players are leaving feedback on how it feels early, not when you are level 90+ with really good gear. Everything can be good in PoE1 with a couple of mirrors dropped into it, but not everything can be played from the start of the league and go on.

With a long campaign, don't expect a lot of people to play more than one toon in a league.
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Idk I've been having a pretty easy go of it with Monk so far. Act 1 was slow just getting a build going, but once I switched over to Hollow Palm the damage started scaling a lot faster than it was when I was struggling to find decent staves. We'll see how it plays out later I guess though


Bro... Act1?

How is that even close to good enough to a proper standard for judging the efficacy of a build?

Hint: it's not.


God its a persistient meme.

"Game is good guys, dunno what the whiners are talking about, its so easy. Act 1 btw"


I never said I was IN act1; I'm well passed it. I said act 1 was slow at the start to get a build going... Reading comprehension where?

I don't even know if it's possible to path to Hollow Palm in act 1 unless you're farting around in it forever trying to get enough levels even if you path straight for it. I didn't activate Hollow Palm until almost the end of act 2.
Last edited by Johnny_Hotbody#4829 on Sep 3, 2025, 12:01:52 AM
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Kraythax#2592 wrote:
There are NOT hundreds of builds in the game. The builds are what GGG has picked for you. Lightning arrow with lightning rod. Killing palm with fgalling thunder.

Want to play Minion Chaos Monk? Forget it. Want to play casting warrior? Forget it! The tree, the skills, the weapon restrictions stop anything not preplanned by GGG.


This is incorrect. There are not preplanned secret builds to discover. In fact, the easiest way to recognize this is simply to see the builds in the showcase. Non-meta, non-streamer / non-content creator builds are not the most popular only because so many people follow the build guides of streamer / content creators. This league is, in fact, by far the most flexible and full of the most viable build possibilities to date. Even your statement of playing a casting warrior can be disproven by one of the first showcased builds of this league. And, another thing, how would you explain all of the SSF and SSF / hardcore builds that do quite well?
Last edited by TheColonel#3635 on Apr 1, 2026, 3:33:01 PM

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