The best classes in 0.3.0 are Deadeye, Witch and Sorceress .... again .... seriously?

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DagmaATO#8792 wrote:


yaya while deadeye go on map and clear everything like a tank or fast car and kill bosses in 10 sec insted 20 min


so... play deadeye?


no
If you want to loose fast in Bosses pick Merc....it can do the job greatly!qqqq
I personally think sorc is in a very bad place, at least if you're trying to SSF through the campaign. I rerolled to LA deadeye and it's so much easier. Maybe it's cause I was dead set on trying to do an arc/lightning build. Fireball might work.

Though I see people saying the real way to do fireball is to do witch.
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DagmaATO#8792 wrote:
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quarki#9020 wrote:

What now? Is Sorceress too weak or too strong? Maaany people on this forum crying about how weak the Sorceress is.

Sorceress is strong, Orb of Storm + Spark + Firewall -> infused Arc combo clears everything even in endgame (im currently lvl84 Stormweaver). Dont listen to those whining, they have skill issue



rofl have fun to kill bosses over 20 min

Sounds like you're pretty jelly. Even with my shit build I don't need more than 5 min.
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DagmaATO#8792 wrote:
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quarki#9020 wrote:
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Sorceress is strong, Orb of Storm + Spark + Firewall -> infused Arc combo clears everything even in endgame (im currently lvl84 Stormweaver). Dont listen to those whining, they have skill issue

Yah, I know. They just want to 1-shoot everything.

I'm playing a Sorc myself and my damage is okay-ish. Mainly because it's my first time Sorc and I'm too dumb to build something usefull as of yet.

It's just fun how there are whiners who whine about classes being too strong, and the other ones whining about the same classes being too weak.



yaya while deadeye go on map and clear everything like a tank or fast car and kill bosses in 10 sec insted 20 min

Dafuq you talking about? Can't even remotely parse that "sentence" of yours.
Won't change until they fix melee/armour/evasion. They tacked on more chase modifiers on gear when they need to actually change the fundamental design of Armour & Evasion. They even nerfed Evasion! Sure it can work on more things, but then they reduce the chance to evade?? Armour working on elemental damage should just have a baked in scaling, not node and modifier based. Until a melee can actually surviving being in melee, things will not change.
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NotPivot#9831 wrote:
I fundamentally disagree with the title.

This is a matter of opinion.

My league starter is a Monk, and he is good.

I rebuilt my OG characters to reflect the changes, and my sorceress and Ranger are not the strongest I have. Gemling and Monk are still my strongest by a long shot. My witch is practically the same, has been through every patch.

Hollow Palm Volatility AoC with Shattering Palm and Chayula is pretty OP... Especially with heralds and living lightning (living lightning on a lightning infused wind dancer is pretty nice).

Anyway...

Volatility? You mean, you enjoy sitting for 4s twiddling your thumbs because you have to wait for that long for the explosion without touching anything? And then get a 10s buff in which time you have to repeat the same thing so you don't lose stacks?

I'm not buying.



rofl have fun to kill bosses over 20 min [/quote]
Sounds like you're pretty jelly. Even with my shit build I don't need more than 5 min.[/quote]

learn to count xD


show me how long you will kill act 2 boss on lvl 30 as sorc
Wish people would stop focusing on the GOOD classes and complaining about them. Instead, list the other dozen classes that suck.
Sorc is playable, but it's not "good".
Witch and Ranger are easymode, Sorc is normal mode, the rest are playing the game on masochist mode.

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