Why is the game so HATED? And how to fix that (in my opinion)

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Why is it hated? Here's why:
It has good things going on, like WASD, nice graphics and a better gem system but that's it really.


This is a little funny since I played Dragonkin and Titan's Quest recently which both have WASD and better implemented. Dodge based on mouse or directional options. No walking backwards.

Graphics for both are similar but run much smoother and stable too.

Revenaunt still has the claim to fame on WASD in an ARPG back in 1999. Before D2.
PoE2 has some decent competition. While not all are live service. They're still good.
"Never trust floating women." -Officer Kirac
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karsey#2995 wrote:
The game isn't perfect and your feedback isn't invalid, but if you truly hate it while simultaneously having 2.5k hrs, that's not a problem the developers are going to be able to solve for you.


Pretty much.

OP made a contradictory title. And then a self fufilling question in their first post.


You dont play something for 2.5k hours if you think its bad.
Mash the clean
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Getting max lvl is supposed to be pain in the ass and mistakes while doping so are supposed to hurt af. It`s simply correct design and needs no rework. As a d2 player, recovering exp with body is cool mechanic tho.


It needs rework. I have 2 lvl 100 characaters because I'm a bit mad and had some time and it really felt like a JOB. So it needs rework. Make it still difficult yes, but less frustrating.


If it felt like a job it worked as supposed. If it felt frustrating it worked as supposed. I don`t get what is unclear about that. You literally signed for highly optional, grindiest "achievement" that is mandatory/helpful for nothing. Such "achievement" cannot be justification for any change in any core rule. So, If you want to change hitting 100 experience - i don`t give a fuck about that. Just stay away from xp loss.
Last edited by SalamiHaze#9389 on Mar 28, 2026, 9:21:25 PM
I'm not the most experienced or even hardcore Poe fan,but one thing that's been throwing me and likely a few others off is the clear direction they want for builds and how they're forcing friction for the sake of it.

Take totems for instance.In 1 melee totems,before they were UNJUSTLY removed,and spell totems were place and forget while basically requiring heavy investment for endgame damage in exchange for ease of use out the box.Come poe2 and melee totems are effectively carried by their interactions with other skills forcing a weird split while spell totems require charges despite missing the entire point of the playstyle.

Hell minions aren't really safe either since the game can't decide how it wants them to scale,and they go through so many bizarre nerfs and buffs every league they may as well be taken out until GGG decides where they should place for 2.
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karsey#2995 wrote:
The game isn't perfect and your feedback isn't invalid, but if you truly hate it while simultaneously having 2.5k hrs, that's not a problem the developers are going to be able to solve for you.


Pretty much.

OP made a contradictory title. And then a self fufilling question in their first post.


You dont play something for 2.5k hours if you think its bad.


I’m putting my 2.5k hours out there to show that I’ve dug pretty deep into the game, so my feedback comes from actual experience. I’ve also tried to understand why so many players leave, hate it, or feel frustrated by it. Honestly, I’ve never seen THIS MUCH FRUSTRATION and yes HATE, around a game like with POE2. Hence the title. No clickbait intended.

I never said “I hate the game but I still played 2.5k hours” because I’m some kind of masochist.

For me, the pros clearly outweigh the cons. Subjectively, I really like the game.

But objectively, there are SOME problems and they are BIG ones. The good thing is, they can be solved. That’s why I made this list.
Volfa - level 100
Volfafo - level 100
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Getting max lvl is supposed to be pain in the ass and mistakes while doping so are supposed to hurt af. It`s simply correct design and needs no rework. As a d2 player, recovering exp with body is cool mechanic tho.


It needs rework. I have 2 lvl 100 characaters because I'm a bit mad and had some time and it really felt like a JOB. So it needs rework. Make it still difficult yes, but less frustrating.


If it felt like a job it worked as supposed. If it felt frustrating it worked as supposed. I don`t get what is unclear about that. You literally signed for highly optional, grindiest "achievement" that is mandatory/helpful for nothing. Such "achievement" cannot be justification for any change in any core rule. So, If you want to change hitting 100 experience - i don`t give a fuck about that. Just stay away from xp loss.


I couldn’t disagree more. Even I, who actually like the game a lot, felt a sense of disgust while going from 99 to 100. But I wanted my two main characters to hit level 100 because I felt they deserved it. That’s on me though, and it’s not even the point. I’m giving feedback for the game, not for myself.

We shouldn’t mix up difficulty with pain. I’ve played a lot of Dark Souls — it’s difficult, but never painful. The satisfaction of fully beating the game was way more intense than hitting level 100 here.

It’s not about being elitist or wanting to be on a leaderboard that makes me enjoy a game. What I care about is the raw challenge — a fair, well-balanced challenge.

XP loss… honestly, whatever, if you really think about it. It just means it will take more time. You can run safe maps with 2 mods, manipulate the game and eventually make it. There’s no real challenge there. It's okay to do that, that's what I did with my first 100 and then it made me realise. Wait a second.

It feels like a hollow achievement.

I hope then end game changes will be significant to enhance challenge and fun, instead of pain and 'hardwork'
Volfa - level 100
Volfafo - level 100
i'm new, cant confirm any long term stuff.
but running sorcs and monks is FUN.
I tried and dont like some other classes.
the key point is that I dont like summoners
because I dont know how to use them.

I may get bored with an agressive feet forward
build and experiment with ... that.

I have 2 kmown stunning gameplay options and i
just started.

monk and sorc can not be dismissed in my mind.
best ive seen since the hellgate. imperfect
but excellent. focus on improvement.

every class should feel synergie
and empowerment in some way.

for me? monk and sorc are the blueprint.
give all other classes synergies and combos
but not some street fight crap.

actually correction, mayby the warrior should
get some street fighter crap. that might be cool.
Last edited by AgnosiousD#2205 on Mar 29, 2026, 6:22:00 AM
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I never said “I hate the game but I still played 2.5k hours” because I’m some kind of masochist.


Why did you title the post the way you did?

Why dont you let these apparent POE2 "haters" speak for themselves instead of you attempting to speak for them?




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but does that mean it’s good? I’m not so sure.


For you its a resounding yes. No question.


Unless you have some unhealthy addiction like its nicotine or something.

You dont play something for 2.5k hours if you dont think the game is good. Especially when that means on average you have played... if you played since ea released

5.2 hours per day on average since POE2 EA Launch

Thats 5.2 hours on average EVERY SINGLE DAY FOR OVER A YEAR ON A VIDEO GAME


You dont think POE2 is anything but good. Possibly the greatest game ever made with this kind of free time over such a short time.


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Honestly, I’ve never seen THIS MUCH FRUSTRATION and yes HATE, around a game like with POE2.
Being in an echo chamber doesnt mean what you are seeing is reality.

I could say the exact opposite if I merely dont engage with the forums. Which everything apparently is terrible if this is where you are getting your data from.

I feel like you looked towards what you wanted to hear, and then defined all the feedback you have heard is "SO HATED"

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But objectively, there are SOME problems and they are BIG ones.


There are problems with every video game ever made. But nothing is objective when you are talking about things like "no exploits"

Welcome to online gaming if you think exploits wont ever happen.



Im also finding it hard to believe you played 2.5k hours and actually have a problem with temp chains and chilled ground.

They are nullified by a charm. Somehow I figured this out with less hours than you. So there is nothing "objective" about these "problems" at all.

Mash the clean
Last edited by Mashgesture#2912 on Mar 29, 2026, 7:25:52 AM
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Xzorn#7046 wrote:
It's not hated. It's just an extreme disappointment so players are angry.

We expect better from 2nd game to be better than the first, not worse. GGG has been doing this for 15 years now. They are considered ARPG veterans and yet make basic mistakes.

Honestly. What you mentioned doesn't even scratch the surface in design flaws for the game.

Some of it is because their views are flawed. Take for example Johnathan saying they have to make enemies faster than players or they will just skip them. That's a red flag. What conditions have you created where it's beneficial for players to simply skip enemies? aka Bosh Rush syndrome.

Defense and Offense formulas and designs are just so far off the mark I don't know how they could make a basic game. Let alone a live service one with many players involved.

Most players I know enjoyed Act 1 in 0.1.
That leaves just about everything suspect to why the game quickly falls apart after.


This is the answer to everything.

It fell completely short of my expectations that it would be “the best game of my life.”
As a result, it has become the most disappointing game of my life.

No one wants a “D4” disguised as “PoE,” yet that’s exactly what it’s becoming.
I never imagined the content would get to the point where I’d find myself asking, “Was D3 actually more fun? Is it at least better than D4?”

This is the first game that makes me anxious with every passing season.
I wonder what it’ll be like two years from now—I’ll definitely be bored of it by then,
I saw a video somewhere of someone happily playing *D3* while singing, but right after that, there was a scene where they were grinding levels in *D4* with a blank expression, clearly frustrated.

Basically, *POE2* isn’t the kind of game where you can have fun grinding levels while singing and getting into the groove.

It’s a game that makes you look serious and frustrated.
I wish it would just become a game where you can stun enemies and attack them from behind to get 1.5x damage. lol

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