0.4.0i Patch Notes

FSR 4.1 or 4 when?
Fix sleepy mobs in golem's room tier 2!!!
oops
Let's work together to make this world a better place :)
Last edited by LostSoulz289#8506 on Mar 26, 2026, 12:33:50 AM
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idk if its a bug but one of the timed trials in Sekhema's never spawns rares, so you're guaranteed to be there for 90 seconds instead of a handful if you can just kill everything. Its the one shaped like a U or V to the top left of the screen, middle has the pull down, you face up left when pulling it. That shapeshifting one is actually relevant to my build, which is nice.

Also, the constant freeze with the game where the game stops working completely for 30+ seconds, then goes black and then to cogs. I can do stuff when the cogs are there, I just hit ESC and wait, but I could technically die if I didnt know this. It happens the most when I start a boss fight.

You should also add into the game later downgrading runes. It's IMPOSSIBLE to get lesser or normal runes. Unless you want to fight in low level areas for hours, you can't buy them. Wanna level a new character? Well, you need multiples of the same items if you want different tier runes.

One more thing. idk if its a bug or intentional etc, but Boon of the Beast works if I go from W1 (Talisman) W2 (Wand) but when I go from any of the spiral that has "Shifted Strikes" it doesn't apply the other way around. However, Empowering Remains also does not carry over from W2 to W1 but "Equilibrium" does carry over from W2 to W1. All of them say "Recently" 3 of them involve ME doing something, not a minion for instance. With saying this, I retract my earlier statement. This patch does not affect me. You didn't fix it.

EDIT 5:
Equilibrium notable works when swapping weapons, Emboldening Casts does not.

EDIT 6:
Found another Timed room for Sekhemas that doesnt produce rares. Its a mostly square room, fat pillar in the middle and the lever is to the left.

EDIT 7: Ok this has to be on purpose right? I found a 3rd room. This feels like a punishment for no reason. I should be punished for being weak, not because the game wants me to stand around for more time then necessary. I would understand it if you have to kill X amount of enemies, you get a rare and if you do it slow, too bad. The room has the lever in the center in the center of a square staircase and a T wall on either side of it in a square room.


Don't you have to walk around to make them appear?
Let's work together to make this world a better place :)
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Why even announce such pointless additions.. GGG is delusional. The "update" was for a 'race' that no one cares about... how about giving us some more content...


It's almost like they launch new content at the start of a league and not the end of one...
I just really hope that 0.5 will be a huge hit. 0.4 had to be a big endgame overhaul. Devs had like 3-4 months but did not manage in time. Considering this they would have worked on endgame patch for like 8 months in total for 0.5. So far they only let us down with 0.2, hopefully 0.5 is huge success.
Last edited by ProGecas#2711 on Mar 26, 2026, 11:59:57 AM
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Also, the constant freeze with the game where the game stops working completely for 30+ seconds, then goes black and then to cogs. I can do stuff when the cogs are there, I just hit ESC and wait, but I could technically die if I didnt know this. It happens the most when I start a boss fight.


FSR doesn’t work or constantly crashes. The only way I have fixed what you are describing is to run both of my monitors at the same refesh rate. (I'm running an AMD Radeon RX 7600 XT). Run DirectX12 only (Vulkan is not stable). Scale down monitor refresh rate to 60 Hz if needed. Reduce target FPS to 60 and cap FPS at 57. Disable Variable refresh rate in Windows Graphics settings and also turn off Optimizations for windowed games.

All of these changes have drastically reduced my number of crashes. I have tried increased my primary monitor refresh rate back to 144 Hz, but the crashing returned. Latest AMD driver versions since start of the league have been generally unstable.

EDIT: After much testing, I've realized it's Engine Multithreading that's causing these deadlocks. Testing with FSR on at 180 Hz. Taking a big FPS hit but hoping this is more stable. Running power plan at High Performance instead of Balanced as well.

EDIT 2: All upscale modes continue to cause deadlocks. No Upscale with Engine Multithreading Off has eliminated the crashes. FPS takes a big hit and CPU spikes. To compensate, I've enabled Dynamic Culling and am considering turning Dynamic Resolution back on. I have a 180 Hz 1440p monitor via DP and a secondary auxiliary monitor that's 60 Hz 1080p via HDMI. I know that may cause more issues, but I've tested with only one monitor and the deadlocks continue to happen.

Overall, the game not only needs more content to satisfy the player base, but for many players the game is quite literally unplayable. They will walk away not because of the content, but because they cannot access the content. (Especially those who are not adept at tuning their graphics settings.)
Last edited by Eigon#6282 on Apr 3, 2026, 4:25:35 PM
Hi GGG Development Team,
I would like to report a potential bug or a tooltip inconsistency regarding the "Damage Taken from Mana before Life" mechanic, specifically within the Trial of the Sekhemas.
The Issue:
I tested two setups that should theoretically function identically, but they yield different results in the Trial:
Mind Over Matter (Keystone): This correctly grants Honour based on my Mana pool.
Mod: "100% of Damage is Taken from Mana before Life" (and Harmony Within from Oracle): These do NOT grant any Honour at all.
Details:
In regular maps, both setups function exactly the same. However, in Trial of the Sekhemas, the specific mod Damage is taken mana before life 100 % and the Harmony Within seem to be ignored by the Honour calculation logic, while the Keystone works as intended.
Request:
If this is a bug, I would appreciate a fix so that all "Mana before Life" sources are treated equally for Honour gain.
If this is intentional design, please clarify the wording on the items or the Keystone to avoid confusion for players trying to optimize their builds for this content.
Thank you for your hard work and for looking into this!
an Early access game whit zero changes mid league lol , Devs at this point if thats how u treat the game just Release it there is no point in holding in to Early access .
Also Dont think we dont notice when POE1 league start all of a sudden poe2 has more lags .
u seems to forget that many poe2 players dont play and dont care about poe 1.
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an Early access game whit zero changes mid league lol , Devs at this point if thats how u treat the game just Release it there is no point in holding in to Early access .
Also Dont think we dont notice when POE1 league start all of a sudden poe2 has more lags .
u seems to forget that many poe2 players dont play and dont care about poe 1.


I went all in for POE 2 existing and now I find POE 1 the better game. Still not the best. LE and D4 are making moves that matter while GGG hides behind "early access" that sits idle for 5 months+.

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