Not a single node in Warrior's and Merc's P.tree area contains 'POISON' support!

Hmm dunno about this, the passive tree is cluttered enough, and why have ascendancies at all if every single one is optimized for every skill?

I did three builds this season that did not stay where they belonged at all. In each case I lost 15-20 points moving around to get to my new effective start point. Warrior moving over the Ranger/Huntress town looks like about that many points to get there.

That leaves you more than enough to build out something that can totally wreck this game. You won't be able to do the perfect min max and you'll lose 20 points relative to the classes intended for those skills.

This is one of the things I liked best in PoE2, the ability to make creative builds, but it seems reasonable there'd be a cost to doing it with an unintended class.
+1. Ailments support should have all builds. More Clusters should be an issue. There's a plethora of space to fit there. Poison and Bleed are base ailments that blades and swords use.
Welcome to Exile on Rails where the only builds you can do are Jonathon appproved.

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