Not a single node in Warrior's and Merc's P.tree area contains 'POISON' support!
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Guys i made this post becouse we expecting swords,blades in the close future. My previous builds in past decade was about builds related to poisonous blades or swords and i liked them very much. Ascendancy is a good option for supporting poison builds but I'd like Devs to add some cluster also in area between Warrior and Merc's area site. It's not so difficult and will bring more creative builds to game.
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" Daggers,blades,swords etc..all of this kind of weapon need indeed poison support and passive tree should provide at least one cluster. Ailments are a common damage that all classes should have access wether its with the general name ' Ailment ' or a spesific for more build deepening. Passive tree has a lot space empty and can be filled with later cluster to correct or strengthen the current nodes. |
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" True. But you can't have everything near your Ascendancy tree. I have a feeling that more clusters will be added later. Be patient! All that you can do right now is to use ailment nodes and gems that synergize. |
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" There are A LOT of ailments nodes in the merc tree and very close ( like 2 travel nodes to ranger tree) and some in between warrior and merc, if you check poison basketball build tree you'll see you dont even need poison nodes but just 1 instilled/allocated with jewels notable! Whats the difference between "10% increased magnitude of ailments" and "10% increased magnitude of poison"? Last edited by IILU81II#8410 on Mar 25, 2026, 11:23:56 AM
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" Indeed but POISON duration time is very important and too far to reach it. |
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Build diversity with no poison nodes is a lame implementation not only about missing nodes in Warrior -Merc area but also with way to less amount in overall P.tree.
+1 give them boost and add some nodes about Duration time. |
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+1
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Devs should expand Passive tree areas and make them more accessible from everywhere. New clusters also needed.
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" There is no point adding new nodes into the tree it needs a significant rework. The current implementation is just quantity over quality. Removal of many jewel slots also killed variety. Last edited by default_mp3#9394 on Apr 3, 2026, 1:54:55 AM
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so aswell as poison nodes, should there every type of node in all areas of the tree? then nothing about the tree will be original and no one will path anywhere unique
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