40/40 feedback

First of all – these are the weakest “challenges” ever. Please add some actual challenge to them, because selling flasks to a vendor is not a challenge.

The league mechanic is also far too easy, especially compared to past leagues where you had to gear up before fully(juiced) engaging with it - now, it's just whatever, trivial. New boss die instantly, without using his skills so there is no risk of failing any conditional in "Weeping Warlords Warfare". He is on similar or maybe even lower difficulty level than map boss.

On top of that, too much currency drop devalues it, making chaos orbs worthless to a point where they're not worth picking up anymore. Same goes with gold, there is simply too much of it, I sit on 2.5M just from doing challenges today. That's just absurd amount.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Last bumped on Mar 20, 2026, 9:48:24 AM
Pretty much. At this point they might as well nuke challenges and rewards from existence.
Flames and madness. I'm so glad I didn't miss the fun.
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Nomancs#6176 wrote:
New boss die instantly, without using his skills so there is no risk of failing any conditional in "Weeping Warlords Warfare". He is on similar or maybe even lower difficulty level than map boss.


Can confirm this as someone who doesn't care at all about challenges and usually doesn't even know what they are. I finished the conditional boss challenge completely by accident the first time I fought Saresh.

I still have no idea what that challenge (or any other that I've finished) entails BTW. But they do seem easier than usual; I think I finished eight during the campaign on my league starter, which is crazy. If the mirage portal was being offered as an effect for 36/40, like GGG used to do, maybe I'd care enough to press H? But I've got too many armor sets already, so the devs really need to do more than "you can kind of look like a regal orb" to make me pay attention to their checklists.
Would agree yes.
Mash the clean
The 1 build guy is back with game is too easy talk :P
Jesus christ not this again pls. Challenges should be something you get just by interacting with various game mechanics, not something you grind like it's a second job. You played the league mechanic, played most content the game had to offer, had fun and got an MTX for it.

Most challenges were never really "challenging" as more often then not they just involved a lot of grinding. And since this is a game where you can always buy carry-type services, basically anyone who cared about them could easily get them.

This league was pretty chill and fun and I personally enjoyed Mirage a lot more than I thought I would. At first I was pretty skeptical since it didn't seem like it was offering much "new". But being able to get mirage-exclusive stuff from favorite league mechanics was actually fun. I do wish it offered a bit more in terms of content, but overall I consider it on the good side of the spectrum.

And yes, drops are fun. That's what most people play for. No drops => no fun. If you don't like them there's always Ruthless.
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Felix44#4475 wrote:
Jesus christ not this again pls. Challenges should be something you get just by interacting with various game mechanics, not something you grind like it's a second job.


What are you on about? The game itself is filled with challenges you overcome by playing through the game normally. The reward is overcoming them and moving onward through the "story" or progression. The SPECIFIC "challenges" (labeled as such) are things you have to read and make it your goal to do....that's why they have descriptions.


A challenge you complete by "automatically playing the game" is finishing the campaign, getting to t16s, progression ticks, etc. None of these should be in the separate "Challenges" mode of play. Frankly, it is ridiculous that any player comes out of the campaign with multiple challenges to their name. I would even stretch that to anything related to completing all the map atlas points except maybe the maven invitation stuff. Not even first round Pinnacles should be "challenges", they should be achievements instead.

Have you ever had someone, a teacher or a friend, say to you "Here's a challenge: why don't you try doing xyz". Generally going to be something OUTSIDE the norm because........its a challenge.


Consider something like Boy Scouts: you aren't just handed merit badges simply by being a member of the troop, you need to actively seek out and complete the requirements for the badges. That is precisely what makes them worth getting and doing. Consider any trophy or award beyond a "participation medal" given to everyone: these are the drivers for players and teams to constantly get better. THESE are what the challenges exist for.

General gameplay is the participation trophy.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Mar 19, 2026, 1:07:03 PM
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Have you ever had someone, a teacher or a friend, say to you "Here's a challenge: why don't you try doing xyz". Generally going to be something OUTSIDE the norm because........its a challenge.


Consider something like Boy Scouts: you aren't just handed merit badges simply by being a member of the troop, you need to actively seek out and complete the requirements for the badges. That is precisely what makes them worth getting and doing. Consider any trophy or award beyond a "participation medal" given to everyone: these are the drivers for players and teams to constantly get better. THESE are what the challenges exist for.

General gameplay is the participation trophy.


This isn't school and it isn't the Boy Scouts and that is exactly my point. School is not a fun activity. This is a game, and the point of a game is to do fun things and have FUN. Grindy shit = not fun.

Challenges in this specific game can either be grindy (i.e. farm 1000 red beasts) or actually "challenging" (i.e. do the Feared without getting hit by x thing or whatever). Only the second type could be considered an actual challenge (though anything and everything can be cheesed anyway), except in a game where carries are a thing, this type of challenges are null and void. The challenge becomes just pay 100c for your challenge tick.

So you are left with normal progression (just completing a decent number of each mechanic i.e. do 10 legions, 10 blights, etc) or grindy shit. And I absolutely despise grindy shit from the bottom of my heart. It is absolutely dumb and not at all challenging - it's just stuff that you waste time on without even having fun. Which, if it wasn't clear, I think is the single worst thing that can exist in a game.

Besides, if the point of challenges is to improve retention (which it absolutely is by the way) it should encourage you to try a bit of everything to keep it fun and engaging (especially for newer players who've maybe not had a chance to try out all mechanics yet). Not have you do the same thing 10000 times in a braindead playstyle manner. I don't want to have to farm 10000 beasts for an MTX if I don't like farming beasts.
Last edited by Felix44#4475 on Mar 19, 2026, 1:41:20 PM
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Felix44#4475 wrote:
the post


damnit dude.....do you seriously not realize that you are suddenly AGREEING with me and everyone else in this thread?!?!?!

The problem is that challenges are pointless grinds and pointless tickboxes. Even YOU said that, multiple times, in your post. Come on man...They SHOULD require specific intention, that is the entire point of NOT having them be just mindless things you achieve through normal play (as per your FIRST post). You are contradicting yourself. As for the carry issue, there is plenty on that in the other thread about challenges...we don't need to add that to the discussion here.

The player explores all the content the game has to offer, at their leisure, by...playing the game like any normal gamer. The CHALLENGES are NOT for the "normal gamer" interacting with PoE: they are challenges, going above and beyond normal gameplay. In case you didn't notice, that is why these challenges aren't ALL completely connected to the "league mechanic", but rather the entire game. If it were just meant for everyone interacting with the new league, then it would ONLY include new mechanics and materials involving the league.


"Grindy shit = not fun".....uh, I guess I would say why in the world did you choose THIS game to play then? You know there are entire genres of other games for you to play if this is even remotely true?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Mar 19, 2026, 2:04:48 PM
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Felix44#4475 wrote:
the post


damnit dude.....do you seriously not realize that you are suddenly AGREEING with me and everyone else in this thread?!?!?!

The problem is that challenges are pointless grinds and pointless tickboxes. Even YOU said that, multiple times, in your post. Come on man...They SHOULD require specific intention, that is the entire point of NOT having them be just mindless things you achieve through normal play (as per your FIRST post). You are contradicting yourself. As for the carry issue, there is plenty on that in the other thread about challenges...we don't need to add that to the discussion here.

The player explores all the content the game has to offer, at their leisure, by...playing the game like any normal gamer. The CHALLENGES are NOT for the "normal gamer" interacting with PoE: they are challenges, going above and beyond normal gameplay. In case you didn't notice, that is why these challenges aren't ALL completely connected to the "league mechanic", but rather the entire game. If it were just meant for everyone interacting with the new league, then it would ONLY include new mechanics and materials involving the league.


"Grindy shit = not fun".....uh, I guess I would say why in the world did you choose THIS game to play then? You know there are entire genres of other games for you to play if this is even remotely true?


Kind of interesting the logic breakdown when you think about it for less than a second.

Challenges has it implied in the name. If you are just getting them handed to you, they why call them challenges?


Their whole premise is “well it isn’t fun so it shouldn’t be like that”

I guess we should removing dying from the game then lol

Mash the clean

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