0.4.0c Hotfix 13
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Punishing casual players as usual, classic
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I was hoping to wake up and notice all was just a nightmare. Looks like the descisions down at GGGs are just nightmarish...
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Jonathan's arrogance has spilled over the screen.
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Just to be clear: i drop the league like ~21 december cuz i need to go at work, so i dont even has that BIG JUICE TEMPLE with quantilion divine/hour, but i watch some streamers and saw that after 0.4.0c patch players comeback, then we have some christmass preparetion and after 31 players still comeback and you can see that online is up bc of this juice temple strat.
And then this 0.4.0C funfix 13 incoming. Just wanna ask you guys: what the F are u thinking about? did you guys lose your minds after arch nemesis league in poe1? bc after that, after YOUR words "we will not neft in midle of the league" you are doing this? nerfing abyss strat in early league, w8 till player find out that juice temple is good and nerfs it bc you JUST CANT TESTING YOUR OWN CONTENT (WHAT?????????? are you there working on something or what? maybe try to hire some good testers? hello?) is it was to hard does't touch a temple before 0.5 out? after this move you will lose 90% of players after 16 december bc you know why. btw that was the same in poe1 league, when you full destroy t16.5 farming. I know that only moderators reading all this comments, and it will never go to devs, but guys, are u happy destroying the game? are u happy ruin the fun? are u enjoying doing mistake after mistake? I dont know worst developers, like u guys. I hope Tencent will make something with. Right now a few guys will make this game fully destroyed. Someone need to stop them. Last edited by MilliarderTomat#5944 on Jan 4, 2026, 8:53:43 AM
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so sad!
this game was dead~ |
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So sad...
So sad... |
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poe 2/10
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it's probably the worst patch in ggg's history no cap
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people abuse the word "insane" nowadays, but this is for real one "insanely" bad patch. it's unacceptable
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Can we keep this civil? I get the frustration, but insults don’t improve the outcome.
The extreme Temple stacking clearly wasn’t intended, and if it’s contributing to server issues/crashes, the mechanic has to be adjusted. This nerf was also pretty inevitable, which is why I didn’t invest days into building a Temple around pushing it to the limit. My main concern is fairness: if already-finished, Tier 3 locked “top” Temples effectively keep their advantage while people still building get slowed/blocked, it feels like the ladder is being pulled up and the gap to normal players gets bigger. A transition fix would help a lot here |
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