poe2filter.com - A PoE 2 custom loot filter generation website
" Yeah in a future update this functionality will become more prominent for sure, e.g. I'll add a 'Simulator' tab which will replace the current 'Preview' tab; you'll be able to 'pin' it in various places of the tool, etc. " Oh, that could definitely still be a bug; especially things related to the leveling rules. If you can add more details, that will help me debug it! Ideally: include the .filter file, and ctrl+c / ctrl+v the item's details here, and let me know if in-game it's shown or hidden and thus if the simulator is wrong. " It should actually definitely do that! The rule's text should get nicely highlighted for a few seconds and then fade out again. Which browser are you using? With which rule(s) are you testing? " It's on the https://poe2filter.com/settings tab, under 'Actions' on the right-hand side: "Reset All Tutorials" (I should probably rename that to just "Reset Quick Filters Tutorial" as long as that's the only one!) Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
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" " I'm using microsoft edge, i noticed that the highlight functionality exists, is just that it didn't worked this specific time because it wasn't redictering me to the right location Sorry this is kind of hard for me to explain, but basically, my filter was hiding a weapon that i didn't want to hide, (maybe it was a low level item, i really don't remember) The solution was to activate "My Weapon" in the quick filter page, which at this time wasn't active, but the "go to rule" wasn't redirecting me there My reason for what caused this was a conflict between "My Weapons" and "Leveling Weapon/Armor", but i don't know if that's the case, i'm just speculating -- Somewhat related to that, i think there's a bit of "friction" with "My Equipment" and "Leveling Weapon/Armor". I'll try to keep it short. I was having an issue with my filter still showing low level items, and i think i figured out the cause, it was because i had both "Leveling Weapons/Armor" and "My Weapons/My Armor" enabled at the same time. And my question is, can't they both be combined together instead of being separate things? With "My Armor" i have more control of what i want for my character, maybe i want Evasion gloves and full ES helmet. With "Leveling Armor" i don't have the same level of control, but it hides low level items which is something extremely useful. I basically have to choose one or the other. Also, i think this could be incorporated with "Gear Bases" too, where i can pick exactly what bases i want. Rn picking what bases to show is kind of a hassle imo, it's kind of too complicated and it feels almost like it's "hidden" too To summarize, i think that it's possible to combine "Leveling Weapon/Armor", "My Weapons/My Armor" and "Gear Bases" into 1 single thing inside the quick filter tab Nowadays i know how to customize all these things myself, but i'm thinking about new/more casual players who want to start using a loot filter I genuinely think that loot filters are mandatory to the game, it tremendously improve your experience, from visual clarity to smooth leveling And thankfully we have poe2filter which is genuinely the best option available by far for new players. It doesn't change things too much and it's easy to use, and i'm 99% sure that one day, it'll be incorporated into the base game somehow, unless GGG overhaul the loot experience from the ground up which i don't think they will.. Even D2 and D4 officially got loot filters now, i think it's only a matter of time till poe also gets one Last edited by Vyend#2601 on Mar 30, 2026, 1:49:54 AM
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" I did more experimenting and noticed the option where only above expert bases were shown. I guess it's me being blind, but those mods are worth alot on any trash base just for recomb because they are so rare and in demand on hc trade. |
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" I've added to my todo list to do some general tests with the simulator and leveling gear. " Indeed it's not super straightforward. But to make it more intuitive I'll need to again do large redesigns of the whole tool, which I'd combine with other remaining large conceptual changes, so I'm going to postpone that for when at some point I do a v2.0 :). " I have a change on my backlog where I'd allow users to switch between using the Gear Tiers (Basic/Advanced/Expert/Elite) and specifying individual base types. That should already resolve some use cases. Hope to get to it soon! Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
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" Thanks for this feedback! That's indeed still a functional hiatus then; currently the 'Restricted Mod Items' rule isn't that fine-grained. For general bases, I do have plans to use actual market data and thus make it more granular, but I didn't yet have such plans for identified items (i.e. any body armour with Subterranean). I've added it to my backlog (https://trello.com/c/pUegT9Gq/575-more-granular-restricted-mod-identified-items) and I'll ponder on it a bit. Suggestions welcome. For now, either lowering the general base type tier for 'Restricted Mod Items', or using a Custom Identified Category should help you out. Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators Last edited by BlackDeathBE#0559 on Mar 30, 2026, 12:58:17 PM
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" I was thinking of something similar to how you can select the type of jewellery you want to be shown, many bases are the same in essence, they just have different stats and lvl req So instead of having 3 different items to pick, for example: Cultist Greathammer, Zealot Greathammer and Fanatic Greathammer, it would be just Greathammer. If you have leveling gear enabled it automatically hides the inferior variants, and you can set the item lvl or rarity you're looking for too It would be cool if v2 launched alongside the official release of poe 2, as that’s when many new players will be experiencing the game for the first time, making it a great opportunity to recommend poe2filter |
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About Leveling Flasks
It'd be nice if we had more control over showing/hiding them, i'm lvl 60 in an area with monster lvl 57 rn, and there are lots of Transcendent flasks dropping, wish i could hide them, but apparently they'll only start being automatically hidden in areas level 65 and above It's a similar issue to what i was talking about before, in this case is Leveling Flasks and Flasks & Charms being separate things and placed in different locations instead of being interconnected Last edited by Vyend#2601 on Apr 1, 2026, 9:19:49 AM
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I think I found a small bug, most people won`t notice. I do not know if this is the proper place to report, but here it goes.
When setting to show talismans in the "quick filters" tab, the rules are being written with: Class == "Talismans". This was making the loot filter load break for me. I fixed it setting: Class == "Amulets" and BaseType "Talisman". Hope this small fix helps! |
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Hello from Russia!
I came across your PoE filter completely by chance. To my taste, the design, layout, implementation, customization options, and, most importantly, the default presets are a thousand times better than FilterBlade, which I have become seriously disappointed with over the past month. I hope you keep developing your project and do not abandon it for many years to come — I will definitely keep using it. Thank you very much! However, while figuring out your filter’s interface, a few things confused me: 1. Why is it impossible to change the value for Other in Tier Lists -> Uniques, even in Custom mode? 2. Why can’t I set my own threshold for High Dust Value Uniques? The default 15,000 seems way too low. You see, I’m a nobleman — I demand at least 200,000 dust on an item before I would even consider bending down to pick it up... >_> 3. Why is there no sorting by base item value in Custom Rules? I’m not a professional player, and I do not know all the subtleties and nuances of the game, so maybe some people would find my questions silly, but I would still like to get a clear answer to them. P.S.: Can you add a Full setting (option) for Stack Size in Custom Rules? It would be useful, for example, for Div Cards. There are several Div Cards that I only want to pick up if they are full stacked, but their stack sizes are different. So I would have to create a separate rule for each Div Card instead of making a single rule for all of them. :( Last edited by Saint_de_Troyes#4120 on Apr 3, 2026, 12:12:27 PM
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" Nice to hear, I definitely plan to keep on developing, with many exciting new features in the pipeline! :) " For the currency & unique tiers, the 'Other' tier is really the 'remainder'; so if one-but-last tier's cutoff threshold is e.g. >= 10c, then, automatically, the 'Other' tier is < 10c. Does that answer your question, or did I misinterpret it? " I've thought about it, will add it to the todo list! I might wait with this until when I do the thorough redesign of the Uniques Quick Filters, though. " I imagine you're interested in this because you want all valuable base types (per item level and possibly influence) to show. Better support for that has been on my todo list for a long time, after which I can just work with tiers for those, too, which would remove the need for your use case. It'd be quite some development work though, so it might still take a while. " Hm, I would imagine you care (much) less about full stacks which reward something of very low value, than full stacks which reward something of high value? And would you really care (much) less about a 4/5 stack than a 5/5 stack -- even though it's worth only about 20% less (a bit less, given you can't immediately trade it in)? Also, for my understanding, is there any mechanic that always drops full stacks? I currently don't have any stack support for div cards, but I'll add it to the todo list to investigate how much this would increase the filter output size, maybe it's warranted. However, that would always be just for a fixed amount (e.g. stacks >= 3), not for 'full stacks', since, given each div card has its own max stack size, that would require a separate rule per group of 'tier + max stack size' (as opposed to only an extra rule per tier, for the lower tiers, since I don't imagine the higher tiered cards will ever drop in stacks). " Oh wow, will look into it, thanks for reporting! Author of https://poe2filter.com and https://poe1filter.com - Path of Exile 1 & 2 Custom Filter Generators
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