Looting is one of the 3 worst things about PoE 1.

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vio#1992 wrote:
the challenge here is to make players choose what to pickup, adding a certain danger to your decision to go for a unneeded cromatic is just one of the simpler choices you can be challenged with.


Oh, it is now purposefully designed to be a challenge? A bit like their "meaningful combat" failure? Since the latter one wasn't caused by conscious design decisions, but rather a general inability to balance stuff, it is unlikely that first one is caused by a deliberate decision, though.

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