Feedback: Current monster damage SEVERELY undermines the point of defenses.

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Toforto#2372 wrote:
Yeah those goat caster mobs are deadly af, just like the act 1 cannibals that all throw their projectiles at you in sync and insta-oneshot you if you don't have a 0.1 second reaction time. Not only do the goat shaman's fireballs do stupid amounts of damage, but whatever that red fire shield spell they have is also does a lot after it gets popped by dealing damage to them.

Both of these enemies are act 1 mobs, the game just doesn't have proper balance so monsters from early campaign become insanely overtuned in maps even with no damage mods.


Honestly I can't think of a time I've ever been bullied by goat shamans outside of act 1.

But those cannibals? Fuck those guys. So many of my deaths come from their molotov throws, especially if the map has multiple projectiles on it. Not even capped block with Svalinn can save you from that.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

The others found strength in their Afflictions. They became reliant on juice. I am not so foolish.
Last edited by Pizzarugi#6258 on Mar 30, 2026, 6:47:35 PM
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PoB? Without showing your character this is just a rant, not feedback.

It is a rant, I'll give you that. But understand, I cannot give a PoB. I do not know a way of grabbing my character data without disabling my hidden status. I like to keep that status because I don't want people judging the content of what I write based on mostly meme characters I play that I came up with myself. Usually that sort of thing is irrelevant to the suggestions and feedback I normally leave here.

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PoB? Without showing your character this is just a rant, not feedback. From what you've written, your defenses are ok against attacks, but not against spells. For that you need at least one of:

1. spell block
2. suppression
3. endurance charges (at least 5 I would say), combined with over 80% res

If you're melee bottom left, there's no excuse not to have fortify on top of things.

I did have endurance charge when hit (only 4 max though), and fortify on hit (21), but those were not up at the time so I disregarded them.

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Also, HC players know not to leap slam into a pack of goat mages, unless they have built their character to be able to handle that. Those goats are dangerous.

I didn't actually leap slam into them, I walked up (or maybe ran, could've had a quicksilver up) towards them and got fireballed as they appeared on screen.

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ShadyC#1006 wrote:
My advice is for you to reassess whether or not you actually want to play this game, sooner rather than later, before you fall into the sunk cost fallacy that keeps this game alive.

I'm well past that pont, lol. I do absolutely love this game very much and want to keep playing though, I just find it very frustrating sometimes because I'm so passionate about it.

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