[Feedback] Revert Campaign Difficulty to Patch 0.1, Campaign Is Too Easy Now

You want the campaign to be more difficult? There is a game for you. It's called No Rest For The Wicked.
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You want the campaign to be more difficult? There is a game for you. It's called No Rest For The Wicked.


No, it's called PoE2 Patch 0.1, when campaign was challenging. Too many cry babies in PoE2, go back to PoE1 for zoomer screen-clearing mentality, which is a plague to the genre.
Last edited by CharlesJT#7681 on Mar 30, 2026, 4:56:30 PM
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No, it's called PoE2 Patch 0.1, when campaign was challenging. Too many cry babies in PoE2, go back to PoE1 for zoomer screen-clearing mentality, which is a plague to the genre.


Unless some insane changes will happen before 1.0 POE2 will stay as POE1 but slower. Where as well as with POE1, the campaign is just a stepping stone that some of players might don't even want to deal with.
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POE2 will stay as POE1 but slower.


In my opinion, that is the wrong direction for PoE2. PoE2 should have its own identity of engaging methodical combat. PoE 1&2 should diverge from one another as separate games, not converge.

Atleast, that is the vision Jonathan speaks of in previous interviews.
Last edited by CharlesJT#7681 on Mar 30, 2026, 7:11:48 PM
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In my opinion, that is the wrong direction for PoE2. PoE2 should have its own identity of engaging methodical combat. PoE 1&2 should diverge from one another as separate games, not converge.


This league POE2 already lost 50% of new players it managed to attract before. Soon POE2/POE1 leagues will be played by same people with just lower numbers for both.
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This league POE2 already lost 50% of new players it managed to attract before. Soon POE2/POE1 leagues will be played by same people with just lower numbers for both.


I don't accept this and is a very pessimistic outlook for PoE2. On the contrary, I'm hoping PoE2 has a very successful run and stays true to Jonathan's vision for a slower-pace arpg with engaging combat.

It's amazing how negativity spreads like cancer on forums and reddit.
Last edited by CharlesJT#7681 on Mar 30, 2026, 9:26:57 PM
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This league POE2 already lost 50% of new players


Source please.
+1

Though I am not for the reverting to patch 0.1, I think campaign is too easy, endgame too zoomy, and in neither you can see shit on a screen because all the AoE/many projectiles you have to use to kill all those large but weak packs.

I would welcome radical balance/difficulty overhaul instead.
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I don't accept this and is a very pessimistic outlook for PoE2. On the contrary, I'm hoping PoE2 has a very successful run and stays true to Jonathan's vision for a slower-pace arpg with engaging combat.

It's amazing how negativity spreads like cancer on forums and reddit.


Wether you like it or not, this is happening since launch, this is GGG strategy and true vision - to turn POE2 into modernized POE1. This is what we see and this is why people keep leaving.
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Recent shifts to campaign difficulty have moved away from the engaging combat that defined 0.1 experience. Current balancing lacks the tension that made early encounters dangerous. Count Geonor was a genuine threat in 0.1, but players can now face-tank mechanics that were previously lethal.

I urge GGG to consider returning that original level of challenge to the campaign.


I just showed up. im with you. the difficulty is the entire point.

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