[Suggestion] Breaking the TFT Monopoly: A Comprehensive In-Game Service & Mirror System for 3.28+

Those are nice ideas, but I wouldn't hold my breath. For all of these things there will be a million edge cases that are very hard to all get right from the get-go. And if GGG misses any of them, and there is an exploitable oversight, then all hell will break loose. Very risky for GGG to tackle this, with very little benefit.

The currency exchange and async trade have covered most use cases for 3rd party trading platforms. Some more or less niche services remain, but spending a lot of dev time for these things doesn't seem appropriate to me. People complained about GGG spending time on Ruthless. I say: why waste dev time on mirror shops? I dare say there are more Ruthless players than mirror shoppers?
I understand the concern about edge cases and potential exploits, but the current status quo is arguably a massive "exploit" in itself. Leaving player security entirely in the hands of unregulated, third-party Discord servers is currently the biggest loophole in the game. People get scammed on services daily, and GGG can't do anything about it because they have no jurisdiction over external apps.

While the currency exchange and async trade are fantastic additions that cover a lot of ground in 3.28, you're focusing too heavily on the "Mirror Shop" point while ignoring the broader impact of the proposal.

Here is why this isn't just a niche issue:

  • It's not just for the 1%: The Service Board and Escrow System aren't just for elite crafters. They are for the average player who wants to safely buy a Voidstone carry, complete a difficult Challenge, buy a specific Temple room, or join a rotation. That’s a massive chunk of the player base—certainly much larger than the entire Ruthless population.
  • The foundation is already there: If GGG could implement the Currency Exchange, the tech to handle automated, secure transactions already exists. Expanding this to a simple escrow based on instance state (e.g., boss dies = currency unlocks) is the logical next step.
  • Breaking up monopolies: The argument about "very little benefit" completely ignores the RMT, toxicity, and absolute monopoly that third-party servers hold over in-game services. Moving this into the game client is a massive benefit for the health of the entire economy.


Yes, it requires dev time and rigorous testing. But fixing the most archaic element of player interaction in PoE is absolutely worth the investment. It's much better than just accepting that relying on a third-party chat app is mandatory to play the end-game safely.
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I was thinking about making a post suggesting exactly what you did for the automated mirror service, great to see an alike idea, hope they actually do something like this

Edit: Editing for anybody reading, but, for boss carry services and similar, check out /global 911 (RF Global), a lot of people are willing to help for free with various things, a lot of which are paid services on TFT
Last edited by Duck283#7186 on Mar 28, 2026, 7:10:12 PM
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ZUCKER#3890 wrote:
I understand the concern about edge cases and potential exploits, but the current status quo is arguably a massive "exploit" in itself. Leaving player security entirely in the hands of unregulated, third-party Discord servers is currently the biggest loophole in the game. People get scammed on services daily


Perhaps this has been mentioned, but did you ever stop to consider that.....maybe services themselves should be abolished? And maybe GGG isn't keen on doing anything to make services any easier because ultimately they are against services in the first place? They just haven't found a way to eradicate them completely without ruining the fundamental idea that you can "party" in this game. People will ALWAYS find a way to exploit game systems: carries and services via partying is simply an exploit, NOT a feature.

Personally, I learned long ago that if you aren't playing with someone you personally know you are running the risk of getting scammed. Because a "service" is clearly against the principles of the game design. THAT is why you have this risk in the first place. It is D2 Annihilus trading all over again.....just on a much grander and more game-destructive scale. IT WASN'T SUPPOSED TO BE TRADEABLE, that was the point.


Players need to learn that if there are trust issues with services...it isn't the game that should be making them easier.....the game should be making them impossible. And YOU shouldn't be using them.

Trading items is one thing: trading gameplay is another entirely.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Mar 28, 2026, 11:59:42 PM
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ZUCKER#3890 wrote:
I understand the concern about edge cases and potential exploits, but the current status quo is arguably a massive "exploit" in itself. Leaving player security entirely in the hands of unregulated, third-party Discord servers is currently the biggest loophole in the game. People get scammed on services daily


Perhaps this has been mentioned, but did you ever stop to consider that.....maybe services themselves should be abolished? And maybe GGG isn't keen on doing anything to make services any easier because ultimately they are against services in the first place? They just haven't found a way to eradicate them completely without ruining the fundamental idea that you can "party" in this game. People will ALWAYS find a way to exploit game systems: carries and services via partying is simply an exploit, NOT a feature.

Personally, I learned long ago that if you aren't playing with someone you personally know you are running the risk of getting scammed. Because a "service" is clearly against the principles of the game design. THAT is why you have this risk in the first place. It is D2 Annihilus trading all over again.....just on a much grander and more game-destructive scale. IT WASN'T SUPPOSED TO BE TRADEABLE, that was the point.


Players need to learn that if there are trust issues with services...it isn't the game that should be making them easier.....the game should be making them impossible. And YOU shouldn't be using them.

Trading items is one thing: trading gameplay is another entirely.



The argument that GGG is fundamentally against services and considers them an "exploit" doesn't align with how Path of Exile is actually designed, moderated, or balanced.

If GGG truly wanted to eradicate services, they easily could. They have the tech to make boss drops, Voidstones, and Challenge progression strictly account-bound or locked to the instance creator. They could require you to be present from the moment a boss is spawned to get credit. Instead, they have consistently allowed party-play sharing and have stated in the past that service trading is permitted as long as it doesn't cross into RMT territory.

Here is why the "services are an exploit" mindset is fundamentally flawed:

  • The D2 Annihilus comparison proves the exact opposite of your point: In classic D2, the inability to trade the Annihilus charm securely led to rampant drop-trade scams. What was the ultimate solution in Diablo 2: Resurrected? They made it tradeable in the secure trade window. The developers recognized that players will always trade high-value assets, and failing to provide a secure system just empowers scammers. GGG recognized this exact same principle with item trading, which is why we finally got the Currency Exchange and async trade in 3.28.
  • Trading gameplay vs. trading items is an arbitrary line: In an economy-driven ARPG, time, effort, and character power are the core commodities. If a player builds a dedicated bosser, farming the boss and selling the loot is functionally and economically no different from selling the boss kill itself. Both are transactions of time and character power for currency.
  • The "head in the sand" approach only helps cartels: Wishing services didn't exist doesn't change the reality that they are a massive, permanent part of the PoE ecosystem. Refusing to support them officially doesn't stop them; it simply hands a total monopoly over a massive chunk of the game's economy to unregulated, third-party Discord servers.


You can personally choose not to use services, and that's completely fair. But arguing that the game should leave players vulnerable to scammers just to artificially punish a playstyle you disagree with is bad for the overall health of the game. Modernizing trade in 3.28 was a huge step forward; bringing services into the light with a basic escrow system is the logical next step to break third-party monopolies.

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