3.28.0e Patch Notes

Great job, old man.
Great stuff!

Can't wait to test carrying shrine effects over from one zone into another (mirage). :)
Bring back helmet enchants!
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On first moving after entering a Mirage, a powerful shockwave will trigger to stun enemies near the player. This is to mitigate situations where the player is immediately swarmed on entering a Mirage.


holy moly what a good change
fix ritual bug plz , defer is no possible
finally harvest bug fixed thanks
GG
loop
enter mirage -> hit -> leave mirage
endloop
keep it up guys ty GGG
Appreciate the added room around the breach inside the Mirage. Lost a lot of content that way.
Diff from patch notes preview:

+ Add some extra space around unstable and sky fortress breaches near the edge of a mirage

+ Breach monsters can no longer Fracture on death, or can have their Rarity upgraded when you have an Evolving Shrine. Breach monsters that were spawned via these effects were invisible and invulnerable to damage.

+ Fixed a bug where items with the +2 to level of Socketed Minion Gems Modifier on Gloves and Boots were not dropping identified in Delve.

+ The Ritualist's Breach Ring microtransaction now causes Unstable Breaches you find to be visually transformed into occult summoning circles.
P1 SSF Mirage: 98 KF Elementalist
P1 SSF Phrecia: 97 Oshabi Aul KF
P2 SSF FateOTV: 89 Spark PF
P1 char archive: view-thread/963707

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