The new map system is utterly annoying
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It seems to me that there was an ambitious concept for the final game, but not enough time or resources were available to bring it to fruition.
One more issue: the concept of the maps is turned on its head: not the map is the map, but the location where it’s placed. I don't know what the point of the redesign of the final stage was. If the goal was to improve the user experience, you've completely failed. I'm starting to doubt that was even the case. Last edited by SeeleVonMensch#5069 on Mar 16, 2026, 4:23:44 PM
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Perhaps what could help is when clicking on the map device, the inventory window automatically opens instead of needing to press the I key.
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they spent time and money creating assets and methodologies
for work in poe2. then they had no time or money for assets in poe1. they put a bunch of poe2 assets in poe1. thats fine. all the djinn stuff? kingsmarch? etc? thats fine. then you messed up the atlas based on 15 minutes of feedback from the poe2 community. permanently? better not be. get over your pride. hubris is destruction. |
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Since there is an update, just commenting to say it still sucks. Not sure if ggg reads the forums.
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The worst part is digging through your maps to track around the atlas, It is literally the most annoying dogshit system. I've never hated a new poe system more, I hated this shit in poe2, I hate it in poe1, I liked just popping the map in and going. Why are we making me dig through more and more shit every god damn patch.
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