Can someone explain the Shatter Shield math to me?

Actually, I thought about what you said, and think you are right, it doesn't make sense you add all those things and are seeing not much difference. I think I got distracted when looking at the support gem problems, and some of the other contributing factors, and didn't pay attention that there is a bigger problem in the POB.

100k is the hit damage, dps is only 25kish.

I checked the attack rate on your skills, but didn't accurately check the trigger rate, as I mentioned before was 4. It's not, on the POB I'm looking at. It is only once every 4 seconds, as in, not counting the interaction that the wiki is stating for the weapon.

So your average hit is 100k, but if you able to proc it 4 times per second, it would be 4 times hit damage, and 16 times the dps of hitting once every 4 seconds.

So I would say that is main thing, that as mentioned, POB may not have this interaction programed currently, or it has to be enabled somehow or added manually. Simple explanation, then all the other factors compounding that.

There's some other things I noticed as well that are less important but still contributing, like crit multi and elemental attack damage modifiers on rings, that don't add anything. It's possible in game with a lot of this things changed, if it is proccing on the attacks, it can do substantially more damage than in the POB.
Last edited by Belegur85#5784 on Mar 6, 2026, 2:53:38 PM
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No worries, probably worth having another look through my post, because I think I was editing while you where typing.

Probably worth checking your POB configuration for one thing. I see what you are saying, it does seem with those factors the damage should be getting higher, maybe there's some other major aspects I'm overlooking that are holding the scales down. There's a lot of things not scaling though. No crit, help from ailments, overlapping/echoing, gem level scaling, less support gems, other buffs from spectres/other build enabling item mechanics.

I'm not experienced at making high dps builds myself, someone else might be able to take a look at what it needs to possible get the cogs spinning on the dps. Was interesting to look at though. GL with the league launch, probably is better with the safe bet.


Thank you once again!
I read the post again and you're spot on the fact that the build is highly inefficient, but that's what I meant earlier. This is a refurbished character (used to be a bleed bladestorm gladiator). In other words, this is not a finalized concept, it's an improvisation to see if it's worth pursuing the experiment.

Usually, at the end of a league I take a look at my collection and run some experiments on characters. I run the numbers on PoE and I "cheat*" to see the potential of the skill. Back when I found Relic of the Pact for the first time and saw the synergy with Rathpith, it was easy. "Cheat" in PoB to see if with 10k life or above the build could do some damage. And yeah, I saw I could get 3M dps relatively easy, I just had to get the life on the gear without "cheating".
But this time... No matter how high I cheat, there's no effect. So I don't have a clear direction. Meaning that I collected all sorts of stat stacking gear/jewels and no matter how crazy I went with the "cheats", it had little impact in the damage.
I know stat stacking builds are a thing, I've tried Brutus' Lead Sprinkler before, so that's why I don't understand what I'm missing.

I know other stuff like crit or min-maxing the tree or getting a better ascendancy would multiply the damage but if a cheated build can't even get 1M damage I'm missing something bigger I think.

Thank you once again for your time!

*With cheating I mean editing an item in PoB so I can see how much of something would I need to do serious damage. Like editing 10k Life on a random item into a Blood Sacrament build can give you an idea of the potential of the build, so it makes the scope of the build more clear.
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100k is the hit damage, dps is only 25kish.

Yeah, yeah. The average hit is what matters because the PoB is not well configured (that's why I didn't post it initially, it's all just a draft). The alarming thing is that "cheating" should pump that hit to oblivion (for reference, 5000dex ups the damage to less than 300k per hit while a 100d budget shield crush build deals 700k per hit). With that in mind, increasing the dps would be easy: attack speed + crit. But without a solid base it's not worth investing on any of that (because trying to multiply an already boosted 100k-300k hit gets you nowhere).

Also, in game, I had the feeling that the spell was dealing no damage at all. Like all damage I was dealing came from the attacks. So I don't know. I'm clueless haha.

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There's some other things I noticed as well that are less important but still contributing, like crit multi and elemental attack damage modifiers on rings, that don't add anything.

Yes, if I saw at least a "milestone" to aim towards when it comes to damage I would've changed some things (like I would've probably went Olroth Bloodline instead, for the ward explosion) got better gear, invest on crit, etc.
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Also, in game, I had the feeling that the spell was dealing no damage at all. Like all damage I was dealing came from the attacks. So I don't know. I'm clueless haha.


That's the real test.

Yeah I understand what you mean by "cheating' the POB to see how it will scale, and having it unoptimised while just learning if the concept works.

If I come across anything else relating to these items interaction that might be relevant, i'll post it here.

Looks like the combination was getting some use in Keepers.
https://poe.ninja/poe1/builds/keepers?items=Shattershard%2CThe+Monastery+Bell
Last edited by Belegur85#5784 on Mar 7, 2026, 6:04:21 PM
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[quot="Broadsword#0971"]
Also, in game, I had the feeling that the spell was dealing no damage at all. Like all damage I was dealing came from the attacks. So I don't know. I'm clueless haha.


That's the real test.

Yeah I understand what you mean by "cheating' the POB to see how it will scale, and having it unoptimised while just learning if the concept works.

If I come across anything else relating to these items interaction that might be relevant, i'll post it here.

Looks like the combination was getting some use in Keepers.
https://poe.ninja/poe1/builds/keepers?items=Shattershard%2CThe+Monastery+Bell[/quote]

Nice find! I saw some builds in standard but they were all golem/herald elementalists. I can't see the damage of shield shatter though, I think poeninja doesn't show skills that are not used by the player. Or is there a way to check it?

Good luck with the start of the league!
Cheers, yeah league start went pretty well for me. I ended up doing SSFHC on a Guardian, just using some spell skills, making it up along the way. Just at start of maps. How bout for you?

Yeah golem nerf might of got them, I think those golem builds can still work with high investment to golems on clusters, but it certainly wouldn't help them having that stat removed.

Yeah not that I know of for checking the dps. Maybe there is, but I haven't see it.

You might only be able to look at a few individually near the top of the level list and check their POB, see what kind of dps they are getting. Ones with shield skill or "-" listed as main skill. One using another spell like, reap or KF are probably doing something that is not just the shield shatter.

I had a look at 1, lvl 100 elementalist on the keepers list. Has about 8x the damage of the POB we're looking at last night, so seems like it is at least functional, and maybe good at that level. The attack rate they have on shield charge is 6/s and doesn't look like they use shield crush.
Last edited by Belegur85#5784 on Mar 7, 2026, 6:22:23 PM
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Cheers, yeah league start went pretty well for me. I ended up doing SSFHC on a Guardian, just using some spell skills, making it up along the way. Just at start of maps. How bout for you?

Well, Monastery Bell dropped for me in act 8 and got flashbacks haha.
I wanted to try an Atziri Simp build with Vaal Volcanic fissure with Atziri's Disfavour and some other vaal-related items.
I'm doing something weird, trying to scale the projectiles with the warden (my plan is to allocate Endless Munitions with the forbidden jewels later on, but using the warden as a base to get barkskin which is super strong, at least for now) and stacking projectile speed, point blank, fire and lightning damage (to make use of the new excommunicate support on top of it all) and as much crit I can get.
So far I'm doing OK, but the skill is too clunky on controller. I can't aim it predicting enemy movement, so fast enemies can just walk out 80% of my damage (took me 30 minutes to kill the Tormented Temptress). But on big immobile bosses it hits hard.

All in all, the league seems to have fixed a lot of loot problems, specially loot related. So that's a lot of fun.

Cheers!
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Well, Monastery Bell dropped for me in act 8 and got flashbacks haha.


Lol.

Yeah Warden looked good to me too, that was the other class I was going to play. Still might if this one doesn't work out.
Lol! I found the bell in SSF, all I need is the shied and I'm rerolling this build for sure.

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