AMANAMU'S Gaze Augment is very weak bonus in some occasions.
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Idk, the Druid tree has a lot of AR/ES nodes. I'm mostly casting spells while occasionally using a melee attack + warcry for one-shotting single target. You don't need to take any keystones or something like MoM to survive in endgame as an armoured caster. You're not capped at 130 spirit with armour either?
I only play SSF and it is my duty as one to inform you of my status. Last edited by SoFaux#7759 on Jan 18, 2026, 2:13:27 AM
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+1 change a little bit ratio becouse right now Greater Iron rune is stronger.
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+1 needs better ratio in Armour points.
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Bump. More armour ratio plrase. Tired to see only benefits for mages.
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Indeed ratio between armour conversion and spirit is weak and unfair to non-ES builds.
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+1
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Bump
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+1
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+1 True is useless for low spirit characters. In fact, anything with spirit below 140 has the same effect as the iron rune. If it only applies to mage characters, then it's a bad implementation.
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" Socketed in boots give restrictions to max speed but i find it well balanced. In Armour gear is a little to overpowered for spirit based chars and worthless for non spirit builds. I think somewhere between them lies the solution. Maybe + 500-600 flat Armour as an option is considered balanced solution. |
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