🌟 Path of Exile: Comprehensive QoL, Balance & Endgame Improvement Proposal

i think my div card 'idea' are on 3.28 in some way hehe

thx GGG!!
- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167

- Atlas tree thread improvement: thread/3812454

(English is not my native language, so I apologize for any mistakes!)
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Rato86#5476 wrote:
i think my div card 'idea' are on 3.28 in some way hehe

thx GGG!!


Indeed :) Lets hope more of it will come to 3.29
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases
"
MENT#6466 wrote:
"
Rato86#5476 wrote:
i think my div card 'idea' are on 3.28 in some way hehe

thx GGG!!


Indeed :) Lets hope more of it will come to 3.29



y, hope so!!
- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167

- Atlas tree thread improvement: thread/3812454

(English is not my native language, so I apologize for any mistakes!)
Done with the league. its time to keep this one up and running for next league
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases
Keeping this up and running
🌟 The very first POE lootfilter
🌟 IGN: MENT
🌟 My filters:
https://www.pathofexile.com/account/view-profile/MENT-6466/item-filters
🆕Github Releases- https://github.com/ment2008/POE/releases
I want to give opinion about certain things mentioned in the post.

What I agree with (or at least partially liked):

1. Visibility for many features is always questionable but it's often kind of a personal experience due to the... technical capacity of people's machines.
If anything is to be changed here, there should be an option to hide other people's MTXs. I am sure this will solve about half of the overall problems with visual stuttering.

2. Removing the "Item on demand, teleport anyway?" is absolutely a good suggestion. Especially since we're often attempting to join in another continent's server and it takes an excessive amount of time to teleport there, only to instantly realize the item is no longer available after the screen loads. This happens 95 out of 100 attempts (not even exaggerating).

3. The channeling of Verisium. I only agree with the general idea of improving the encounter but I think your point of view is wrong. The time it takes to channel all the amount is pretty much just fine. What is absolutely most disturbing is that you can be interrupted and lose the remaining amount because of the timer. I agree that the interaction should be different but definitely not simply reducing the time it takes.

4. Soul Eater. I have said it multiple times. As any mechanic in the game, monsters and players should have exactly the same effects from certain features. By definition, Soul Eater only provides attack and cast speed (and model size) but not 'less damage taken'. Soul eater for monsters has been bugged for years and it seems intentional, and I would expect this fixed ASAP, really.

5. Divination cards pool. Only mostly agree with you but not totally. The thing here is about mixed feelings rather than practical logic. It's just that the Divination cards are symbolic for people who donated to the game in some way. So, there's a moral factor about it...

6. Public statistics. I agree with this. And I have to say that I have almost never seen a game company publishing their detailed statistics about such things. Best I've seen is "current players online" here and there. But after we saw the statistics posted 1-2 weeks ago by GGG about the current league, I kind of have hope that this is something they are willing to put out.

7. Menagerie crafting bench - probably yes. But not anything else. Just the basic bench.

8. Intrusive map objects/league mechanics. I agree with this since it's an intelligent enough change that will not affect the gameplay in any bad way.

9. Corrupted items modifiers. I can partially agree on this simply because of the general phenomenon where we see a lot of similar loot (regardless of source) and we just leave it on the ground. For the corrupted items specifically, the additional reason is as you describe it - the corrupted implicits should somehow remain within the interest of players.


What I really don't agree with:

1. Auto-loot. I am totally against auto-loot in any form except for a handful of currency such as sanctum coins, gold, harvest lifeforce, azurite and maybe 2-3 more.

2. Time-adjusted gold reward? How about having a build strong enough to not die somewhere, then you leave it afk for 1 day and get 100 million gold after you get back from work? No, bro. Just no.

3. "Alternative path" for leveling. NO.
Very wrong point of view. Another thing I've said numerous times - PoE needs a whole, nearly-fundamental rework of the Acts every 2~4 years. And we haven't seen any changes in there since the fall or Oriath. And additional "lore" which comes with every league only adds up tiny bits to the end game but not to the main story.

* * *

I have read all suggestions here and I can confidently say that the rest of your suggestions are either unnecessary or unfinished, or unclear, or silly, or already fixed.

Overall, I am happy that people acknowledge certain things that obviously need fixing. But I am also very disappointed that so many people want the game to be made easier and more tasteless rather than enriching it and keeping the vibe and the quality instead. Why is it so difficult to draw the line between "adding quality-of-life features" and "making the game easier"?
Last edited by fostaa#0384 on Mar 31, 2026, 1:41:02 PM

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