Secrets of the Atlas Launch - Live Updates 🔴

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h3l1xxx#5233 wrote:
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h3l1xxx#5233 wrote:
Sad but understandable :(

Still waiting on the fix, prayge


Why? Why is it understandable? Because this is their first league and they don't know what they're doing?


Because I work in tech and I know how messy things can get when you have that amount of simultaneous connections at once.

If you you can't understand that that's nothing I can do.


lol
Last edited by davecmanc#1838 on Jun 15, 2025, 1:03:03 AM
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PC had issues solved In 10 3minutes but for 20k console players I bet theres 1 guy In basement office.



pc problems still ongoing my guy
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PC had issues solved In 10 3minutes but for 20k console players I bet theres 1 guy In basement office.



nothing was solved, lmao. but playing arpgs on consoles does seem a bit weird
im on pc, was 700 queue at launch, created char - disconnected. im still lvl 1 90mins after launch :) dont worry, not everything is fixed on pc either. ur not alone
pc here.
when are you going to fix the game???????
TAKE MY ENERGY
Who hurt you PC players to be such insufferable elitist pricks?
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h3l1xxx#5233 wrote:
Because I work in tech and I know how messy things can get when you have that amount of simultaneous connection at once.

If you you can't understand that that's nothing I can do.


I work in tech, too. We handle millions of connections a day. We would lose our contract in a month if we kept pulling this shit.


Right? lmao. I'm an SRE in the consumer financial sector and we handle millions of concurrent connections without so much as a blip. I imagine that GGG's devops/SRE staff is pretty small, with a much smaller budget, and they're working with vendors around the globe, but that guy dropping the "I work in tech therefore I am better than you" line is so cringe.
This is embarrassing GGG.
Super league launch. First content in a year and this is what we get

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