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WoT_Seanchan wrote:
Too extreme? You think?? Mana cost and multiplier isn't even the worse of all the changes but you went with that? While the player damage nerf is bad, what makes it worse on top is that you did NOT nerf monster & boss damages or defenses to balance out.
You weakened the players but kept the bosses' defenses AND offensive attacks strong from the power creep boosts, then wonder why players are frustrated and quit. Go figure. Pretty sure some other things will eventually be rolled back but we'll see.
On another note.........Arctic Armour will have freeze immunity?? That's great to hear BUT why even bother when you're gonna turn around and nerf it!? It's always 1 step forward and 4 steps backwards with GGG; I don't get it. Not a good track record.
+1
100% agree
Good luck!
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Posted bytyphn#2321on Jul 26, 2021, 11:23:34 AM
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i will pay a lot of money for a 3.13 offline version.
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Posted byJJaxxo#7163on Jul 26, 2021, 11:24:01 AM
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Chris with his non-answer nonsense again.
C'mon Blizzard time to release D2R
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Posted bySnipemaster#5480on Jul 26, 2021, 11:27:27 AM
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Too late.
I wrote this league off when the nerf notes were out, i'm not coming back now.
See you in 3 months!!
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Posted byKnited#5136on Jul 26, 2021, 11:28:09 AM
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is there a way to add the "excavation chests" to the loot filter? so we can change its color and not overlap it with some basic magic items. Like changing it to green as the same base filter color for quest items
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Posted byBurnedByFaith#4411on Jul 26, 2021, 11:35:27 AM
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lol i think they shit themselves at the player numbers, they never make reverts this fast
welp
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We've been really enjoying watching the community play
really?
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Posted byFLOOR3#1930on Jul 26, 2021, 11:40:38 AM
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Patch too rewarding, must nerf.
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Thank you for your continued work on this game that I love so much.
Softcore, solo self-found.
----- Currently: -----
Randomly Chosen Lacerate of Butchering Ascendant in Keepers
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Posted bySunsetVista#4840on Jul 26, 2021, 11:41:11 AM
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gandhar0 wrote:
"
Are there any Changes coming to Ailment or Curse Immunity?
Ailment Immunity granted by flasks is being increased from 1 second to 4 seconds.....
Nice. But expected.
How about another experiment?
Remove all dmg support gems so we only have different utility gems, while the damage of the skills is now scaled by other means (either tree or built into the skillgem itself).
Would that not entice people to play the skills in different variations while damage it not boring dmg-gem stackig anymore?
Like that idea
There are like 4 must have (pure damage scaling) support gems in your 6l.
It's a good way to provide damage with a downside of e.g. less attack speed, reduced crit chance, but still too many gems which provide %damage
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Posted bycashiopayanini#2445on Jul 26, 2021, 11:41:40 AM
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