General Gem Discussion

"
Kinetic Fusillade has horrible targeting problem when you are running around the target (like a Boss or Rare). Many times I would dash a short distance (not even more than half the screen) and all my kinetic bolts are shooting away from the target.

The only way for the bolts to track correctly is to stand still. This is pretty much a melee build. You can't dash too much and the tracking distance is very pitiful.

Please increase tracking distance.

Also Kinetic fusillade prefers to target chests, but it can't even open them, what's the point? This feels really weird on maps like Dune where the chests are in the middle of the map and if the chest is a little closer than the enemies, the projectiles will fly into it.
kinetic fusillade has same behavior like ember fusillade from poe 2 which i have already reported issues on in other thread multiple tiems yet they only fixed some problems iwth it . Instead of making the projectiles shoot from the front of your characters it should learn to detect enemies nearby because poe 1 doesnt have wasd movement which is what ember fusillade from poe 2 was designed for. i feel like they just ignored this and wont be making any changes to it making the skill miserable to play but lets hope things will get better
Here's coming back for 3.27 to have melee totems again.

We need more melee totem supporters.
When performing an critical hit, the prompt indicates that the soul gem has not been placed in the slot skill. However, I have already placed the comet skill, but still cannot use it. My souls are sufficient to enable the activation, and my attributes are also adequate. Only when I use the new soul gem can I activate it. Please fix this issue. I have encountered this problem four times, and each time it has required me to use the new soul gem to activate it.
Can we get a Thread for the Automation gem?


I wanna use automation with frostblink to move while clearing. Sadly the targeting seems random. Does anybody know, how spells cast by automation target?
Guess I'll as it here since the thread doesn't exist yet:Does anyone know if the holy stroke gem can have its duration increased outside gem levels?
You guys can make 20 different kinds of 1 skill but you delete every version of sweep there is. It makes absolutely no sense. To make it only staff or mace is even more stupid. Poe2 needs to stay in poe2 not move the dumb stuff yall got goin on there to poe
Last edited by JojoFyc#9648 on Mar 7, 2026, 5:37:57 PM
I wanted to play Somatic Shell. I came up with a spellslinger interaction that would activate Shells. Unfortunately, the skill performed poorly mechanically. It requires too many conditions to activate, and the impact doesn't match the cost. Meanwhile, just pick up Kinetic Blast or Power Siphon, and the gameplay becomes much simpler and more effective (more coverage and damage, even solo-target potential).

The skill needs serious rework. In its current form, it doesn't offer any advantages that would make it worthwhile to use. I suggest changing its mechanics to something similar to Sniper Mark's split. Then it would make sense to use it as a utility skill in hard fights. Now it's too clunky. It's sad.
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515

Report Forum Post

Report Account:

Report Type

Additional Info