[3.0] How to Flicker. Terminus Est Edition!
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In the text,
9.. My Flicker build (passive tree, gear, screenshots) Offenses* Without Flasks (Flicker Strike + Increased Critical Strike Chance + Melee Physical Damage + Fortify + Multistrike + Added Fire Damage, [[[ 6 frenzy charges]]], 3 power charges, Herald of Ash, Blood Rage) [345,868 DPS] I don’t understand how to get 6 frenzy charges in this build. Basic frenzy charges : 3 Passive tree : 2 frenzy charges Where is the last frenzy charge and how to get it? I searched all of the gears in the text, but there is no possible way to get another frenzy charge. I really looking forward to receiving any help. NinaArroway Last edited by arrr12#3894 on Jan 25, 2018, 2:35:54 AM
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" A corrupted Item with +1 frenzy charge i have mine on my carnage heart |
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" Ok, I understand how to get it. Thank you. NinaArroway
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I dont have acess to POB right now, but did someone tried a 6l Terminus with
and as the 6th gem a In this case you could spec out of "impact" and skill into "headsman" for 34% more damage. The AOE is not important, but i think it would work out well with since i think "impact" reduces heralds effect Last edited by Camatoo#7023 on Jan 25, 2018, 12:45:48 PM
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Thing is, you don't really need more damage during map clear, and you'll lose the benefit of headsman against bosses without adds.
Last edited by AsbelFar#6192 on Jan 25, 2018, 2:01:42 PM
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" I did this and there is almost no difference. While you are correct on the more damage and the aoe, you "lose" a conveniece slot for - lets say Fortify or maim. At the same time Headsman lost a lot of it's appeal because of the removal of reflect. My advice would be: if you think you need the extra gem go Impact; if you want optimised map clear go Headsman |
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I am following this guide with my first character. I finished the act 10 not long ago, currently lvl 76. This build was amaizing between 51-70. I killed everything so fast and didn't even died at bosses. But from lvl 70 became very hard to survive. Sometimes even trash instant kill me if flickering stops for a moment or get a stun and some act 9-10 bosses were a wipe party. I tryed to add immortal call, but not helped much. I am low geared and hardly even get the needed intellect for the items, probably it ll be better if I can get more res and life, but very annoying that I coudn't finish T3 lab on lvl 75 cause Izaro onehit me with his green shit.
1. Pls take a look at my gear and tell me what equipment I focus next. My current full gear was about 6c. I stacked up about 80c, just I am hesitateing for larger investments. 2. How do u modify your gems/flasks ect during boss fights? I am using WC totem and try to run around dodging/kill adds, while it finish bosses, but even if WC totem have quite a brutal damage I feel there should be much more effective ways to do this. 3. How much mana do u have, after activating the 2 buff and the curse? |
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I really enjoyed playing the terminus flicker and have been min-maxing different possibilities with it. I wanted to see how far I could take a level 50 2h sword with a dagger damage into endgame content with this guide as template. I finally caved and downloaded path of building to see the results.
I am currently at roughly 430k shaper/guardian dps without flasks, a bit above 700k with flasks on. Not counting the occasional unholy might/rampage/onslaught. With 7k based armour, 100% up time of blind on even bosses, and 6k hp, I have been able to mindlessly facetank all t15s, even the guardians if the mods arent nasty. Red elder is down without issues. Have yet to try the breachlords and shaper himself. The character's name is Cracksurfer. I feel that I have hit a bottleneck/ceiling. If anyone could give constructive advice on where to go from here, it would be greatly appreciated. Thank you. | |
" Abyssus should push your damage past the 1m mark. Your clear speed should be plenty enough to kill packs even without the Lightpoacher spell. After that it gets really hard to find massive upgrades for you. Switching to very good spiked gloves, steel rings and amulet would give you better DPS but should not be worth the multiple EX investment you would have to make. Unfortunately this build will never go into the insane millions of DPS. But everything looks fine! Go for 100! ;) |
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Hi guys, may I get some feedback on my character? The character has been clearing maps easily, but has two major problems:
1. After 2 auras and the curse, the leftover mana is only sufficient to cast one flicker strike. During boss fights, the character is often stuck due to mana shortage 2. One-shot from certain boss. I understand that the resistance is not capped, but I find it hard to switch up the gear for it Otherwise, is CI a consideration right now? Oskarm has reduced chaos resistance, but going CI solves that |
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