Warlord's Mark

Warlord's Mark, Assassin's Mark and Poachers's Mark now became useless.

Unless you add some modifier(s) that compensates the trash that these skills became!
Warlord/Assassin's Mark on trigger ring cost 27 mana, my guess is also all other marks cost the same ? How do you keep that with melee skill that hits 5+ times per second and reapply the mark constantly.
Just ridiculous, either lower the mana cost or make it refresh after duration ends not to spam reapply.

Literally unplayable, I spend more than 100mana per sec on single target(boss), on maps with alot of rare mobs cant even attack on 4link!!

I'm not a MoM mana build sorry, I'm a melee.:)
Last edited by Deifyx#5176 on Aug 8, 2021, 1:22:40 PM
I think what can "warlord mark" do is wired:

1:
Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks

I believe most people just use mark on unique/rare enemy, so leech against Cursed enemies is not stable and people will find other way to gain stable leech

2. Cursed enemies have a 100% chance to grant an Endurance Charge when slain

Same as above, if I want maintain Endurance Charge,I'll definitely find other way


3.
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration

If a build focus on stun,there are some point that "reduce stun threshold"、"increased stun duration"、"double stun duration" we must take, and we already get 60%(80% if using staff because of staff mastery) double stun duration in passives.

4.
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

Seems useful in mapping but not enough, especially in pinnacle (normal/uber) boss fight because We just hard to stun these boss quite often.
And for crit build, assassian mark give us more dps/avarage damage(and so more stun chance) than 50 rage(or less than 50 because we just don't stun boss 3 times),the warlord mark become worse if we already have other ways to gain rage(berserker、golve implict、kaom'spirt)

That's why I think warlord mark is wierd now and it needs some rework.
My dear poe,we need warlord's mark rework
stun build addict
My suggestion for warlord's mark rework:
lower the chance to double stun duration
reduce enemy's stun threshold
hit against marked stunned enemy has chance to deal double damage
Warlord's mark is on a weird position now
It supposed to be used in stun invested/related builds
But if we filter it in pob.ninja,top used ascendant are deadeye(99%)

Warlord's mark just became part of "regular bow build" or "magic find bow build"
This is just an abuse of the mechanism(rage + berserker)

Warlord's mark should be good or at least something to stun invested/related builds
But even for these builds, the only good part is "gain rage while mapping",it basically do nothing in uber uber boss fight:
no stun = no rage
not stun often = 20 rage ---> 0 rage, never reach 50
leech: not stable(only against marked enemy), so people will find other source
double stun duration chance: if a build focus on stun duration, it already get 60% chance on tree,80% if using staff(mastery),100% if using a large cluster(heavy hitter)

It's just so weird, Warlord's mark became a bow build thing, and really not help much to where it should.

What I think of Warlord's mark:
1.reduce enemy stun threshold(because it's rare)
2.some stat against stunned enemy, like crit multi/double damage chance(damage reward against boss)
Last edited by pogduckdogcat#6066 on May 21, 2024, 7:25:13 PM
I must use this skill to gain endu charge on hit + proc nova mark rune.
My build is DOT spell base so I can't get any benefit from the rest of it lol.
Warlord's Mark feels really poorly designed right now. For a Mark that's supposed to be stun-focused, the only useful line on it for my build is the chance to Double Stun Duration, which would save me a few passive points. Every other mod on this skill is totally redundant and adds no real value.Heck, I'd get way more mileage out of using Assassin's Mark instead, since it boosts my single hit damage which directly increases my stun chance anyw
Last edited by pogduckdogcat#6066 on Apr 2, 2026, 3:22:39 AM

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