I dislike Clearfell entrance & the Clearfell Waypoint

I dislike the Clearfell entrance & the Clearfeel Waypoint.

https://www.youtube.com/watch?v=qna7iZcg7Zk
Last edited by POEHero#6816 on Apr 3, 2026, 11:11:23 PM
Last bumped on Apr 3, 2026, 7:52:39 PM
I agree Clearfell Waypoint can be removed from the game as it's 20 ft away from town entrance, which is unnecessary.

But see no problem with the Clearfell entrance back to town as there needs to be a transition between safe and unsafe zones.
Last edited by CharlesJT#7681 on Apr 3, 2026, 8:13:31 PM
Not sure why OP took so long to make his points, but he could have made them in two sentences:
"Clearfell waypoint is useless because it's too close to town and we have waypoints too."
and
"I wish the transition from Clearfell town to zone was seamless."

To the first one I'd say I agree. I guess the waypoint is there for an easy return to the optional quest, but ultimately it feels like bloat to anyone reasonable.

To the second point, having seamless transitions between a safe zone and a combat zone requires handling the mobs that cross the zones too. Clearfell would need some guards that kill everything on sight like in Act 2 or the first zone of Act 3. I suppose there could just be an invisible wall that looks like an auto-opening/closing gate that only allowed players through, but that would be somewhat immersion breaking. So I agree that having seamless transitions between more zones would be nice in theory, but it's very difficult to do right and I don't think it's worth the effort or the risk in practice.
Last edited by AssaultUnit#6080 on Apr 3, 2026, 7:53:42 PM

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