Revisit Party farm scaling
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Every league I want to duo with a friend, but when we try to strategize on what to farm, ALOT of farms just fall into the category of
"good, but would be more profitable to run solo" https://www.poewiki.net/wiki/Drop_rate#Item_types_and_their_interaction_with_quantity_modifiers A lot of farm methods just offer NO scaling for party play. Things like syndicate, legion, logbooks etc, why run them duo and spend 2x a players time? Yes, party play if planned right will have more offense and defense via auras etc, but that does not make up for the loot scaling from ONLY one player! I humbly suggest GGG does a quick pass on some of these mechanics and makes sure there is SOME benefit for farming content in a party to account for players time. I am not saying a flat 1x multiplier per person. I am saying, similar to beats (20% chance for a beast per party member) there should be SOME bonus. Throw us a bone please! Last bumped on Apr 3, 2026, 6:43:07 PM
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+1.
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Just do farms that scale? Anything with a ground loot explosion...
Breach Ritual Blight Exiles Pando/Dom “Freedom is what we do with what is done to us.”
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