Ruin monsters (shades) in ultimatum ignore all sources of avoid / dodge / elusive.
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As a fun project i decided to make an ultimatum farming build WITHOUT block to run shattered shield ultimatums.
My character stats: Evade chance: 95% Spell dodge chance: 75% Elusive on crit (92% crit chance) 100% increased elusive effect 18% chance to avoid all damage from hits 22% chance to avoid projectiles 14% chance to avoid projectiles if you've taken projectile damage recently Description of Ruin says that, quote: "Evasion, spell dodge, damage avoidance (e.g. Elusive), hit avoidance - prevent Ruin from being applied." but in reality none of those seem to affect either melee or ranged Ruin shades in ultimatum. For a test i ran all kinds of inscribed ultimatums with ruin 1/2/3/4 specifically WITHOUT "Precise Monsters" modifier. Very important, every single ultimatum HAD NO "Precise Monsters" so, logically, my character should be avoiding at least some of those hits. But no, every single hit scores a ruin hit, regardless if its melee or spell. Please, i would like either a clarification on what is going on here, or a fix in case this is a bug. Last edited by Rod#7054 on Apr 3, 2026, 1:01:51 AM Last bumped on Apr 4, 2026, 7:27:09 AM
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???
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precise monsters isn't the only modifier that affects evasion/etc... Possibly a different one is bricking your avoidance layers.
also not every ability can be RNG avoided... some require physically moving away from... IDK if those exist in ultimatum stuff though. I am only loosely aware of the mods that can show up... but not the mobs. |
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