Animate guardian BUG
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Hi!
I'm using animate guardian of smiting with hallowed monarch helmet (providing him HH stacks after killing mobs) Sometimes, after receiving special hh buff from monarch, AG stops attacking completely and starts to run away. He just runs away infinitely, then comes back through convocation, runs away again, stopping his attacks. It happens almost EVERY juiced map, sometimes 2 times in one map Completely annoying! Only way to fix this is to switch zones/mirage, or resummon AG (which is also clunky, losing all soul eater stacks etc). Can you please look through and fix it? Last bumped on Apr 3, 2026, 12:22:16 AM
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its not a bug sadly
that is the trickster monster mod. the one that makes them spawn the ice walls and flee.... just one of the worst design choices in the game if you ask me. |
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But that makes him completely unplayable
On default HH there is a smoke mine mod or how it's called which teleports you. This is the most hated mod, cause it causes many troubles Although this "flee" mod completely ruins our gameplay If he could attack mobs, then run away - okay, but he stops attacking and just runs runs runs - convocation - runs - runs. Infinite run loop ^^ Really if i could choose, i'd better teleport :D |
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GGG is aware, but would not expect any changes this league as it was like this in Mercenary league with HH mercs as well.
https://www.pathofexile.com/forum/view-thread/3919909#p26604595 |
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I see, thank you!
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