Sirus fight needs slight rework
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Sirus fight feels very very outdated compared to other things we have now. I personally don't mind phases and mechanics when the fight is actually going on, however - I really have big issue with getting into the fight, how you phase into the fight and the amount of downtime we have between the fights.
1. I think its pointless that we have to go through 3 rooms just to get into the fight. 2. Spawn spot - many many MANY times have I been stuck behind the storms, having to go through/around/whatever to get to the boss, just to be hit in the face with 'DIE' from miles away with no time or place to react. 3. His movement in phases really feels weird and he is sometimes gliding above the storm in the same direction - leading to another downtime. My suggestion would be to change how dark storms work as a whole - instead of multiple smaller instances that are swirling around - why not have 1 large storm all around the ring that we fight Sirus in (if the goal of the storm is to prevent us from wandering around). In case of a death - clear the area, let us get to Sirus and start the fight, then create bunch of mumbo jumbo storms around us, its really annoying to lose the fight before you even get a chance to fight it. Last bumped on Apr 2, 2026, 3:48:41 PM
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