Ideas for Services/Carries (TFT) Replacement

1. For boss kills in your map, create a posting board similar to party board where you can request a carry and have someone join you. The could be like a Bounty system that you put up currency and once the player achieves your bounty, they get the reward.

2. For carry in others maps, allow players to set player count, the fight scales with that difficulty as if those players are there. The boss kill drops a carry token for each player count - players in party. That boss carry player can now farm bosses and then trade their tokens on Faustus.

3. Rotations, have a window that each non-leader player puts their currency into for the said rotation and price. Once a legion, breach, or map is completed, the currency unlocks for the leader. If it doesn't get completed, the currency goes back to the original player. This one could use some work, but it's all in game.

4. Power-leveling tokens - Allow a player to do an itemized campaign run that keeps track of quests completed, and a player experience. The player can take that token and sell it to a player (or user on their own alt) to level a character with accumulated experience and quests completion. Could use the a same player count scale to make it more difficult but award more tokens for a single run.

All or most of these could gain your reputation of sorts to show how many services you have provided. This is likely similar to how things like challenges are tracked, but making it visible in game to other players, as a social credit system. There could be a league and lifetime credit score.

I know none of these are overnight solutions, but we are so close with how much of the systems are available in game now.
Last bumped on Apr 1, 2026, 10:05:57 PM

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