Blight in Mirage keeps getting stuck - #2520502930
|
This has been happening about 1 in 4 times I do a blight in a Mirage. Blight enemy spawns clipped in the mirage border and won't move and cannot be damaged. This makes blight uncompletable.
If this was rare, it wouldn't be as bad, but it's consistent. There's several easy fixes for this: - Make the enemies damageable. It's silly that they're not. It would resolve this and several other bugs you have going on. - Have a timeout. Not too hard to calculate how long they've been stationary. Computers are good at math, you know. Despawn them or end blight after that. - Don't put blight spawners anywhere near a border (or ore nodes for that matter). - Have the enemy object check itself for out of bounds. If yes, move or despawn. You could put this on a very low thread priority and it wouldn't hinder performance. Feels like every day there's another 5 bugs on this mess. It's sad, this game would be amazing if there was even a tiny amount of polish to this. But it's not; it's a ridiculous bug-infested mess. Do these even get read? Do you have more than 1 part-timer intern working on these? Thanks for reading. Last bumped on Apr 1, 2026, 6:28:51 PM
|
|











