Monk in campaign is AAA polished.

all campaign I enjoyed the player skill dependency
and around the end of act 4 it got really hard.

had to mess with tactics, repeatedly fight bosses
to learn their ways. and all of this difficulty
and repetition forced me to develop tactics.

by lvl 50 the options were many, timing was crucial.
situational awareness was as valuable as timing.
bruce lees shit. wow.

I did find an exploit tho. while unable to defeat a boss
I decided to master gathering storm leveling up in his area.
since when you die, you lose no xp and monsters respawn....
I flew through monsters with perfect timing obliterating
packs recklessly with only regard to timing and position.

got 3 lvls in a half hour. beat the boss. moved on.

what an experience. dont focus too much on endgame. the campaign
and the balance for all classes within it and the quality
of their tactical options should continue to be the primary focus.

such beautiful artwork... so much nuance. this is astonishing.
i could ramble all day. money well spent. already.
Last edited by AgnosiousD#2205 on Mar 30, 2026, 9:19:05 PM
Last bumped on Mar 30, 2026, 9:17:40 PM

Report Forum Post

Report Account:

Report Type

Additional Info