Temple room balance.

SSF

How are these rooms balanced? Clearly no one compared the difficulty of rooms.

You have generator rooms with 4 mobs in them... that for some reason always seem to die fast. Maybe they don't get buffs or something.

Then you have the bronzeworks, which is super annoying. Tight space, fire everywhere, boss with lots of massive aoe and you have nowhere to move/stand.

Then the spyroom. I have no pack size increase, its a level 1 room, and its FILLED with enemies. I mean filled. Then the elite does shitpileatomicdamage.

The game is so consistent until endgame. Then its just a circus of inconsistency.

What happens in this room when theres more pack size? I already can't move in the room as it is- then on top of it theres smoke and poison clouds filling the room. Its ridiculous.
Last bumped on Mar 29, 2026, 11:36:42 PM
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SSF

How are these rooms balanced? Clearly no one compared the difficulty of rooms.

You have generator rooms with 4 mobs in them... that for some reason always seem to die fast. Maybe they don't get buffs or something.

Then you have the bronzeworks, which is super annoying. Tight space, fire everywhere, boss with lots of massive aoe and you have nowhere to move/stand.

Then the spyroom. I have no pack size increase, its a level 1 room, and its FILLED with enemies. I mean filled. Then the elite does shitpileatomicdamage.

The game is so consistent until endgame. Then its just a circus of inconsistency.

What happens in this room when theres more pack size? I already can't move in the room as it is- then on top of it theres smoke and poison clouds filling the room. Its ridiculous.


> The game is so consistent until endgame. Then its just a circus of inconsistency.

> You have generator rooms with 4 mobs in them
> Tight space, fire everywhere, boss with lots of massive aoe and you have nowhere to move/stand.
> I have no pack size increase, its a level 1 room, and its FILLED with enemies.

What now? Consistent, or inconsistent? You're contradicting yourself there mate.

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