More benches, less orbs.
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So what's the point having all that slow movement speed, and annoying travel skills to slow down the game and have everyone so easily access 'endgame' material like double corrupting orbs. The economy will very quickly be flooded with all the fancy endgame items in no time. Nothing is precious anymore. Effort is required for everything.
Offer it as a map. Even bosses shouldn't be directly accessible without going through certain steps. Everyone's fully geared way too quickly, with all fancy stuff too fast. Inflation is not fun, items should feel special. Reduce accessibility to everything. Improve movement skill to make up for reduced accessibility. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL `From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL `What are divs?` Last bumped on Mar 29, 2026, 10:50:55 AM
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