Exp loss protections.
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SSF
You guys gotta do something about exp loss. The level safeguard is stupid. Add something so that bosses can't take multiple hits of exp loss from you. Its a major major frustration point in the game. Its already bad enough that an average player will never cap their passives. I get it you guys wanna be different or something, I don't know. Seems like you just want to eliminate your audience. Trade exists though, so the purity of the game will never exist. So why are you clinging to exp loss. I mean, its fine, just not in this form. In endgame, all I look at is the exp bar. I know I shouldn't, I've played a lot of characters; but its the main measurement of progress. The endgame is just, really bad. At least it feels really bad to me. Last bumped on Mar 28, 2026, 10:49:54 PM
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" Does this affect anything? Last edited by SalamiHaze#9389 on Mar 28, 2026, 10:51:03 PM
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