Exp loss protections.

SSF

You guys gotta do something about exp loss. The level safeguard is stupid. Add something so that bosses can't take multiple hits of exp loss from you.

Its a major major frustration point in the game. Its already bad enough that an average player will never cap their passives.

I get it you guys wanna be different or something, I don't know. Seems like you just want to eliminate your audience.

Trade exists though, so the purity of the game will never exist. So why are you clinging to exp loss. I mean, its fine, just not in this form.

In endgame, all I look at is the exp bar. I know I shouldn't, I've played a lot of characters; but its the main measurement of progress.

The endgame is just, really bad. At least it feels really bad to me.
Last bumped on Mar 28, 2026, 10:49:54 PM
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Its already bad enough that an average player will never cap their passives.


Does this affect anything?
Last edited by SalamiHaze#9389 on Mar 28, 2026, 10:51:03 PM

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