0.5 endgame basics: respect the casual player's time + one-shot gameplay ≠ meaningful combat
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Please improve the current endgame which:
A) punishes casual players for not being able to play as much by means of: 1) unrewarding low risk content (compared to the incredibly juiced alternatives they can not run yet) 2) character rarity compounds this issue further (adding another must have stat next to resistances and offensive modifiers). 3) death penalties voiding the use of (more) tablets. The worst case of having to run a useless map just feels bad on top of the experience penalty. 4) tedious management without automation. 3rd party automation tools are pretty much mandatory but not always available (on consoles or for lack of knowledge). B) devolves into either instantly off-screen disable or die that way - the opposite of 'meaningful combat'. Reasons: 1) the lack of viewable area to the bottom of the screen. The 5 meters are not enough since you get one shot killed from off-screen easily. (Map design could mitigate this by never forcing the player to go in the bottom direction.) 2)visual clarity is poor: I) blinding visual effects: the entire screen of low life monsters explodes in a flash of myriad visual effects. Just scaling those down would be great. II) effects blot out dangerous skills and their animations - those should always display distinctly on top. Off-screen markers and audio cues could help here somewhat. III) friendly and opponent effects can not be told apart - simply using different colors would go a long way, especially with curses, ground effects & other persistent skills. Last edited by ShadowOfDeath#3996 on Mar 28, 2026, 7:13:55 PM Last bumped on Mar 30, 2026, 12:23:56 PM
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It seems, that you haven't even learned the basics now and you want to change them for 0.5? If you get oneshotted from the famous enemy off screen, it's all your fault. That white enemy, that oneshoots you is a meme in HC chats, where everybody laughs about it, because it only affects stubborn SC casual Joes, who want their time being respected, so the game has to be programmed around their needs and skills. Learn the basics before you want them to be changed.
Don't run around as a glasscannon by copying streamer builds blindly...Easy as it is. And death penalties seem to be important, otherwise you would never question anything. Sadly you only question the game, instead of questioning yourself. Edit: Before you say, that wasn't the only thing you've said. The rest (except the visual clarity) it still the same. You want the game to be tuned down, cause you don't want or can't invest more time, but still want to be on the level, like no life players are. Edit regarding clarity of friendly/opponents stuff: You can buy skins for your curses if you are distracted that much, It's already possible and I doubt, they will make it for free, when it already exists in the MTX shop. Last edited by Supercow_X#7071 on Mar 28, 2026, 8:30:01 PM
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" Pretty much As a SC trader myself I dont share their sentiment. Just know that these types of complaints are not representative of everyone in the game mode itself. The forums cant even do trial of the sekhemas and blame it on melee after all. Or "RNG". Its really just the few stubborn players that refuse to learn or build any defense on their characters. Or learn much about the game, and every roadblock they have is instead a flaw with the game somehow. Titan this time around, melee life and the only deaths across my 16 deaths I had this league was testing how much armour I needed for arbiter of ash balls/fire tunnel. And random not paying attention to added chaos rolls. Cant wait for .5 Mash the clean Last edited by Mashgesture#2912 on Mar 28, 2026, 9:12:32 PM
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" Well said. |
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" When the profitable farming strategies revolve around Abyss difficulty scaling via up to three such tablets on an overrun map (with delirium) you will get one-shot easily at the end. |
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