One small QoL idea for inventory management.
Imagine if the inventory grid worked a bit like a spreadsheet where you could highlight a group of cells and assign them to a specific item category.
For example:
• select a section for currency
• select another section for maps
• reserve a small area for flasks or gems
When you pick up items from the ground, the game would try to place them automatically into the matching zone.
The goal would be to reduce the amount of manual inventory rearranging during mapping and make looting feel smoother.
