Idea for inventory organization using selectable grid zones

One small QoL idea for inventory management.

Imagine if the inventory grid worked a bit like a spreadsheet where you could highlight a group of cells and assign them to a specific item category.

For example:
• select a section for currency
• select another section for maps
• reserve a small area for flasks or gems

When you pick up items from the ground, the game would try to place them automatically into the matching zone.

The goal would be to reduce the amount of manual inventory rearranging during mapping and make looting feel smoother.

Last edited by danield123#0421 on Mar 27, 2026, 1:03:05 PM
Last bumped on Mar 27, 2026, 1:01:09 PM

Report Forum Post

Report Account:

Report Type

Additional Info