Feedback on Monster Overlap Damage: Off-screen Cannibals and Shroud Walking Shamans

Greetings,
I’d like to vent about some frustrating death mechanics that have been haunting my characters for over a decade. Despite playing since the early days, I still find these specific interactions nearly impossible to counter.

1. Cannibals (Molotov Projectiles + Extra Proj/AoE)

A pack of Cannibals with "Extra Projectiles" and "Area of Effect" modifiers is a pure gamble. When they are positioned off-screen, turning a corner becomes a game of Russian roulette. The damage scaling when these projectiles overlap is absurd and feels like a clear gap in game balance.

  • Suggestion: Tune down the shotgunning potential of Molotov-style projectiles when combined with multiple mods like extra proj/AoE/rare modifiers.

2. Goatman Shamans + Shroud Walking (+ Extra Proj/AoE)

A Rare Goatman Shaman with 5+ projectiles and the Shroud Walking modifier is a death sentence.

The monster begins its Fireball cast animation before the Shroud Walking mod teleports it point-blank to the player. If you are playing a minion build or standing near your totems, you take the full brunt of every single projectile due to the overlapping AoE (shotgunning).

  • Suggestion: Implement a short delay or prevent monsters from pre-casting projectiles before a Shroud Walking teleport.


My latest character just died to another encounter with Cannibals having the "Extra Projectiles" modifier. It was an instant death that felt completely unavoidable. I play in a fairly challenging game mode (HCSSFR), and deaths like this feel like a punch in the gut because there’s simply no counterplay.

https://youtu.be/oDfMrnZSTmE
ЧС для форума:
https://ru.pathofexile.com/forum/view-thread/3216210
Last bumped on Mar 27, 2026, 8:11:17 AM

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