Feedback on Monster Overlap Damage: Off-screen Cannibals and Shroud Walking Shamans
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Greetings,
I’d like to vent about some frustrating death mechanics that have been haunting my characters for over a decade. Despite playing since the early days, I still find these specific interactions nearly impossible to counter. 1. Cannibals (Molotov Projectiles + Extra Proj/AoE) A pack of Cannibals with "Extra Projectiles" and "Area of Effect" modifiers is a pure gamble. When they are positioned off-screen, turning a corner becomes a game of Russian roulette. The damage scaling when these projectiles overlap is absurd and feels like a clear gap in game balance.
2. Goatman Shamans + Shroud Walking (+ Extra Proj/AoE) A Rare Goatman Shaman with 5+ projectiles and the Shroud Walking modifier is a death sentence. The monster begins its Fireball cast animation before the Shroud Walking mod teleports it point-blank to the player. If you are playing a minion build or standing near your totems, you take the full brunt of every single projectile due to the overlapping AoE (shotgunning).
My latest character just died to another encounter with Cannibals having the "Extra Projectiles" modifier. It was an instant death that felt completely unavoidable. I play in a fairly challenging game mode (HCSSFR), and deaths like this feel like a punch in the gut because there’s simply no counterplay. https://youtu.be/oDfMrnZSTmE ЧС для форума: https://ru.pathofexile.com/forum/view-thread/3216210 Last bumped on Mar 27, 2026, 8:11:17 AM
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