Ralakesh's Impatience is not good design
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Dropping the wrong charge type feels like shit. I'm in SSF and I need Endurance charges and I dropped the Frenzy one. The whole excitement of dropping a RARE unique dissolved by it being the wrong one despite actually being the correct unique. And now it sits there as a reminder that I almost had it and most likely will not get it again not only this season but even multiple other seasons.
If you have to make it rarer to make it Divine-able then make it rarer. This "it dropped but it didn't" shit is wack. Last bumped on Mar 29, 2026, 9:13:25 AM
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But SSF is promoting the playstyle of "if you find it you build around it" instead of brute forcing a build. For items to be like this is ok. It doesn't stop any progression.
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" stop right there. You cannot comment on something being bad design for SSF: NOTHING is designed for SSF. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 27, 2026, 2:02:34 AM
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you can chance orb ralakesh boots
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There's 3 different uniques with the same base, name and art. Don't bring up Watcher's Eye, The Light of Meaning and other uniques like that because they are target farmable and also designed for a specific purpose.
This is a rare unique item in the general pool. You drop a Headhunter and there's clear signals about it being that specific belt. Thats applicable to most uniques. You get the dopamine reward when they drop because there's the certainty that it just dropped. It's exciting. Not for these boots though. I don't understand why they can't adjust the rarity and make it Divine-able. Make it 3 times rarer, no problem. Getting the reward when you identify the item is so anticlimactic. And having to restart farming a rare general pool unique with the mere thought of the mathematical aberrations that can occur because of the 3 variants is just not fun. |
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" Dude......you literally chose to do exactly that. Stop complaining about it and migrate to trade then if its not fun. It is a CHOICE. There isn't a single competent SSF player that goes in hunting for an extremely rare unique item. It is the absolute worst "Strategy" to employ in that game mode. Dare I say....every single SSF player knows this. Choosing SSF mode is an acceptance that you expect NOTHING specific to drop, and you work with what DOES. That is pretty much the main reason anyone plays SSF over trade, maybe even like 90+% the ONLY reason. People choose hardcore because they LIKE playing risky, safe, building defenses, and seeing how far they can get. People choose trade because they LIKE being able to have access to most items without relying on luck People choose SSF because they either hate trade, or because they LIKE being challenged by playing and adjusting based entirely on the randomness of the drop. You chose the wrong mode. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 28, 2026, 12:51:29 AM
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[Removed by Support]
Unfortunately for you, I haven't looked at your characters and frankly it wouldn't matter: I am judging your post, not your characters. You are posting something that is antithetical to everything that is SSF. That's enough. Calling me a clown doesn't change that Given the time you obviously spent in SSF....I would have hoped you learned what the concept of the mode was. Your very first sentence should have made this clear when you started with the word "dropping". This the problem right here: "I play SSF, a mode where the entire design is you play with whatever drops" "The drops are not fun when you don't get what you want" ....and you call ME out for clownishness. Let's flip this entire argument and see what it looks like from the other side: Ralaketh is bad design for trade mode: you are supposed to find the charge you want, its a rare and powerful item, but trade mode makes this irrelevant because anyone can find the charge you want and you immediately get it. This makes the actual design of dropping a Ralaketh with a specific charge completely pointless. We could even reverse-strawman this to a much more basic concept outside of Ralakesh specifically: why does ANY item hold a rarity%, why are their unique tiers? It feels bad to drop a heavy belt 7000 times in SSF.....and never have it be Mageblood. This is bad design. You yourself brought up other uniques with varied bases and/or varied mods that cannot be divined: acquisition may be different, but the odds of you dropping exactly what you want EVEN TARGET FARMED are astronomically worse than dropping multiple Ralakesh's in the same time frame and NOT getting the charge you want. You can qualify your argument any way you want but it still boils down to: "Item dropped but it's not the one I need or want", which the conclusion for a SSF player is NEVER GOING TO BE "this is bad design. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 28, 2026, 11:12:57 PM
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