Critical State of Minion AI and Summoner Mechanics in PoE2
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The current state of the Necromancer/Summoner archetype is fundamentally hindered by AI logic and a punishing Spirit economy. As it stands, the mechanical friction makes the playstyle significantly less competitive than other meta builds.
1. Pathing and Environmental Obstruction Minion pathing remains a major bottleneck. Summons frequently get stuck on small environmental assets or fail to navigate doorways. Furthermore, ranged minions lack the line-of-sight logic to reposition when an obstacle is between them and the target, often resulting in zero DPS as they fire directly into walls. 2. Aggression and Target Acquisition The "leashing" behavior is too restrictive. Instead of acting as a frontline, minions often prioritize following the player’s exact coordinates, forcing the caster to act as the primary meat shield. Without a direct command or the player taking the first hit, the AI often remains passive during boss encounters. 3. Survival and the Spirit Economy Minions currently lack any inherent "avoidance" logic for stationary traps or ground degenerations. This would be manageable if resummoning were viable, but Spirit costs are prohibitively high. * Proposed Fix: A baseline 25% reduction in Spirit costs is necessary to allow for reactive gameplay when minions inevitably die to unavoidable mechanics. Essential Quality of Life Changes: Re-introduce Convocation: A dedicated skill is required to reset minion positioning and clear pathing bugs. RTS-style "A-Move": Implement a bindable command to allow minions to engage enemies while moving, rather than wandering aimlessly. Survival Instincts: AI should be tuned to prioritize moving out of high-damage ground effects when not actively attacking. If PoE2 aims to make the Summoner a viable endgame archetype, these core AI and resource issues need to be addressed before the end of Early Access. Last edited by Necromunda#8635 on Mar 25, 2026, 10:24:31 AM Last bumped on Mar 25, 2026, 10:16:13 AM
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