"New" Breach, old BS
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So it only took you how many years to revamp breach content? Yeah, in that time surely you would have looked into the code responsible for the old school breach placement inside the maps.
Well, you did not. Breaches still spawn in stupid places like closed-off boss arenas (e.g. Merveil arena in Underground Sea), making them impossible to be completed ("stabilized"). This is an absolute kick in the nutsack considering you don't allow us to choose specific maps to run with rare stuff like astrolabes. Do we need to wait for Breach 3.0 for you to take a look into this? We miss you, bald man. Last bumped on Mar 25, 2026, 3:45:51 AM
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breach is completable in basically any location if you are juicing breach/generic packsize and monster count.
as for it not being completable when not spec'd into it... seems like not a big deal “Freedom is what we do with what is done to us.”
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Thanks for the bump and me further losing faith in the basic ability of reading comprehension.
We miss you, bald man.
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You can get Synthesized Stability on top of the tree to instead run the same map the whole time with Astrolabes. Hope that helps.
Last edited by cavexs#4102 on Mar 25, 2026, 2:40:53 AM
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" This isn't a "Breach problem," this is a "full RNG" problem. The entire game is full RNG. ![]() |
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