%IIR only on jewelery [suggestion]

Hey people, how do you like the idea of having IIR (rarity) only on rings and amulet, so we don't have to switch all of our gear for that, while making it more common on these ?
Maybe we could have other breakpoints than before while the most effect is reached with only one ring of double t1 rarity ?

I feel like it would be more immersive to have it only there.
I would also like it to be less of an impact on changing gear, and more impact on one piece of gear in exchange.

I am not native English, please excuse any mistakes there.

Thanks for your feedback and

Happy grinding!

Lukas
Last bumped on Mar 25, 2026, 12:14:20 PM
Well, you're not forced to have iir at all.
I play with 0% rarity and to be honest i've never had issue on buying gears or crafting mats.

This league was so stupid i made more currency in 2 months than what i've made since release without temple and with 0% rarity, sure raw divines drop are cool but if you can make hundreds or even thousands in 1 transaction multiple times a day who really cares about iir?
Last edited by IILU81II#8410 on Mar 24, 2026, 5:45:58 PM
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IILU81II#8410 wrote:
Well, you're not forced to have iir at all.
I play with 0% rarity and to be honest i've never had issue on buying gears or crafting mats.

This league was so stupid i made more currency in 2 months than what i've made since release without temple and with 0% rarity, sure raw divines drop are cool but if you can make hundreds or even thousands in 1 transaction multiple times a day who really cares?



Thank you for the input, but I think we are talking about two different things.

My point isn't that IIR is necessary to progress or make currency. We all know there are many ways to play the game effectively. My point is about game design and mechanical polish. Just because a mechanic is optional doesn't mean it should stay in a dated or clunky state. If a mechanic exists in the game, it's worth discussing how to make it more interesting or better integrated, regardless of whether you personally choose to use it or not. I'm looking at this from a 'how can we improve the system' perspective, not a 'how do I make more money' perspective.
Last edited by Lacky546#2880 on Mar 25, 2026, 11:50:37 AM
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Lacky546#2880 wrote:



Thank you for the input, but I think we are talking about two different things.

My point isn't that IIR is necessary to progress or make currency. We all know there are many ways to play the game effectively. My point is about game design and mechanical polish. Just because a mechanic is optional doesn't mean it should stay in a dated or clunky state. If a mechanic exists in the game, it's worth discussing how to make it more interesting or better integrated, regardless of whether you personally choose to use it or not. I'm looking at this from a 'how can we improve the system' perspective, not a 'how do I make more money' perspective.


Well a lot of people (actually more than a lot) wear rarity because of the TINK of high tier currency drops, so i guess that part of player base will be disappointed if you remove the dopamine effect it provides.
I mean you dont play a rarity bot to get better gears right?

I think it should stay because of the above reason and it's fine to stay because i can get the same "dopamine effect" when i drop that exeptional base worth hundreds of TINKS when i wear 0 rarity.

It would be more interesting if it actually increased quality of gears you drop but you cant go over uniques, and tier 5 gears also drop with 0 rarity, thats why i'm saying rarity is good for raw drops in some cases, it's worthless in other cases. Just depend on what you're looking for.
Apologies if i'm still off topic but thats how i see iir in the current state of the game.
Last edited by IILU81II#8410 on Mar 25, 2026, 3:11:39 PM

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