Is this the probability it’s supposed to be?
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Pls just check my data, I’ve already used 13 Hinekora’s Braids on my solor amulet, and it still hasn’t been sanctified to +4 spell skills. What the hell is going on??? Are you telling me I’m just bad luck???
Last edited by Eden#7078 on Mar 23, 2026, 1:28:55 PM Last bumped on Mar 28, 2026, 12:40:39 PM
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That is the most unique misspelling of Hinekora I've ever seen.
Who am I to say anything, I don't respect my time either.
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Amulets don't go to +4 spell skills, only +3.
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" They do with sanctification " XD Last edited by IILU81II#8410 on Mar 23, 2026, 2:47:36 PM
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Ah now I'm following what you're doing, yup RNG will RNG
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20 braids have been used, no +4 spell skills, yikes, as they told me:its ea dipxhit, deal with it
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It's a single digit percent chance of rolling, EA has nothing to do with it, you're hoping to satisfy a specific mod, then you're hoping to roll a positive outcome, and in the case of adding a +1 off a +3 your positive roll has to be near perfect.
Just because you missed the roll the first time does mean your odds increase. Its RNG. |
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If it's RNG, even 21 sanctifications can't get a +4 to spell skills? That's right, I've used 21 braids so far.
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" Sanctify tooltip says: "Sanctifying an item will randomise the numeric values of its modifiers, then multiply the values of those modifiers by a random value ranging from 80% to 120%. The resulting item will now be Sanctified." This means that sanctifying an amulet with +3 skill levels will reroll the level modifier and then multiply the resulting roll with 0.8-1.2. Amulet can have 1, 2 or 3 levels at base roll. Lets assume that when using divine orb (or sanctifying) the chances for each result is equal. Meaning that you have 1/3 chance to roll +3 levels. After the "divine roll" part of sanctifying an item the resulting roll will be multiplied by number between 0.80-1.20. I assumed that the multiplier is with 2 desimals since that how corrupting an item works. This means that we have 41 different multipliers: 1 = 0.80 10 = 0.81-0.90 10 = 0.91-1.00 10 = 1.01-1.10 10 = 1.11-1.20 = total 41 options Lets assume that reaching skill level 3.5 will round up to +4 levels. Now to calculate which multipliers result in 3.5 or higher: 3*x >= 3.5 x >= 1.1666667 x >= 1.17 Multipliers: 1.17, 1.18, 1.19 and 1.20 will cause the amulet to roll +4 levels. This means that 4 out of 41 multipliers will cause the +3 roll to go +4 roll. Final chance = 1/3 * 4/41 = 4/123 = 0.0325203 = 3.252% chance. -------------------------------------------------------------- Bonus: I noticed you have used 25 locks already so your chances to get +4 should be: P(Chance_with_25_locks) = (1 - 0,9674796748^25)*100 = 56.2431 % Rip! -------------------------------------------------------------- Seems like if an amulet rolls 1, 2 or 3 level it is its own suffix meaning that the ranges cannot reroll. This means that as long as you have +3 amulet your chances are 4/41 to get 3.5 or higher and hence get +4 levels. Final chance = 4/41 = 0.9756097561 = 9.756 % With your 25 locks: P(Chance_with_25_locks) = (1 - 0.9024390244^25)*100 = 92.318 % Last edited by Taistelija#5483 on Mar 28, 2026, 1:13:01 PM
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