shroud walker and lab traps map mod
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hey tittle pretty much sums it up, shroud walker is painful normally but the lab trap mod has shroud walker constantly porting you on top of lab traps while looting. it's not like they really hurt or anything it's just a frustrating mechanic to deal with when all you want to do is loot an empty map and your character is getting yoyo'd around because the traps respawn after being killed.
a solution to either be able to click the shroud walker (ambushes) mod off in the buff bar or for the traps to not count to trigger shroud walker would be a massive quality of life improvement and fit really nicely with all the other awesome QOL updates of recent solid league, having heaps of fun GG to GGG Last bumped on Mar 29, 2026, 12:45:56 AM
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+1 to this post. GGG, Just REMOVE shroud walker from the game plz.
Over 13 years since introduction of Shroud Walker and Headhunter, all players are complaining about this but no fix yet. GGG want it remain be "Flaw" of Tier-0 unique? uugh. |
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or......unequip hh?
It's freaking crazy that so many people are oblivious to how ridiculous the request to "remove xyz mod" is.....when it only affects one item across the entire game, an item that REMAINS one of the most popular and powerful items even with this mod. For god's sake.....if its such a nuisance that it requires a forum post, STOP USING HH. Shroudwalker is NOT a HH mod.....it is a monster mod. There is zero issue with shroudwalker monsters, therefore there is zero issue with this particular monster mod. Changing monsters to suit an item is insanity, especially when it doesn't even brick that item. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 29, 2026, 12:50:24 AM
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