Flask Siphon and Flask Touched monster mod need removal/rework

I'm playing the new cool fun ward build using the new cool fun timeless jewel. I spent a few days planning it out and getting all the gear and its perfect. It plays exactly like I want it to except for

FLASK SIPHONER and preventing gain charges.

I instantly lose all damage (celestial mathematics/flask charge gain on wardbreak) and all defense (charge gain on ward break to iron flask)


This feels like shit and makes me want to quit the league now that I can tank an entire expedition at one time, yet a random blue monster or yellow monster can disable both sides of my build.


I would gladly take a notable or anoint if it meant i had even a chance to deal with this modifier.

Every other ailment and damaging mechanic in the game can pretty much be dealt with and overcome.
Last edited by sp4ce_k1ng#2587 on Mar 21, 2026, 1:24:13 PM
Last bumped on Mar 21, 2026, 1:23:49 PM

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