Blight maps and Expedition Encounters profits issues

As always these two mechanics sucks as fuck. There are extremely low profits and high risks farming them.

Blight encounters - high risks and zero oils from chests
Blight maps - low risk but zero profits at all
Two much trashy chests with weapons and armours

Expedition - highest risks and zero income either
Fuck that shit: +5 max block /+50 block remnants and immune remnants.
It should be like 10 chance to block damage and 20 percent less damage taken of certain type of damage.




I love these mechanic but profits too low to gain joy.
Last edited by Evil_Cooper#5789 on Mar 19, 2026, 8:41:06 PM
Last bumped on Mar 19, 2026, 10:57:12 PM
+1

would like to click some Expedition, if it comes close to other mechanics. It is a nice change with a slower pace. But it needs to be rewarding due to speed, difficulty and clunkyness.
Expedition does suck but Blight? I don't know what you are doing, my man, but this is from just farming it casually for less than a week.

"
Expedition does suck but Blight? I don't know what you are doing, my man, but this is from just farming it casually for less than a week.



If you have a build which blind folded blows all mobs in one sec you can even farm alch+go red/altars with approx same profits. I think so.
That's just the oils though. Blight gives much more than that - the loot explosion at the end can be manipulated, especially in the mirages, and each chest has a chance of dropping high tier currency.
Last edited by Johny_Snow#4778 on Mar 19, 2026, 9:01:50 PM
get ring enchants and blight encounters in maps are easy and dont take the "1 lane only spawns bosses" notable if you arent rdy for it

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