Frostblink: Please remove this minimum distance traveled.

Everyone else is one-shotting the entire map from the spawn point. I'm sitting here playing Cyclone, can I at least get this minimum travel distance removed from Frostblink so that I can have some QoL trying to apply my linked Hextouch without being forced to go a minimum distance away from my target that loses me some DPS uptime?

Hell, it even has a tiny MAXIMUM range, so I can barely even use it for THAT. This minimum distance feels so incredibly unnecessary and clunky. What crazy gamebreaking abuse were we afraid of happening with a point-blank Frostblink? Oh noooo, I'm spamming 25 damage on the boss, oh nooooooo...!!!
Last bumped on Mar 20, 2026, 10:19:31 AM
Why not use flame dash, why specifically frost blink :/ ?

Like, I never seen a problem with frost blink unless some very specific scenarios were I needed to pass a ledge that was outside the range
Never invite Vorana, Last To Fall at a beer party.
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Vendetta#0327 wrote:
Why not use flame dash, why specifically frost blink :/ ?

Like, I never seen a problem with frost blink unless some very specific scenarios were I needed to pass a ledge that was outside the range


Frostblink being instant means it doesn't interrupt Cyclone channeling. Flame Dash would be even more clunky, sadly.
They nerfed dash long time ago, skill without any damage for fuck sake, just cause he was popular and ggg can't balance game properly, they nerf popular blindly and st*pidly. Probably they won't do anything with this
Last edited by Offfit#6199 on Mar 20, 2026, 10:20:23 AM

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