Will there be a chaos sink this league or will divine be 300:1

Thoughts?
Still sane exile?
Last bumped on Mar 18, 2026, 2:25:17 PM
How do you mean? I don't think they will be making major changes in that regard during the league, but who knows.

From what I see it in SSF the currency changes are working pretty well. Chaos in itself is a very useful currency. They took away quite a few of the interactions it was connected to, but it is always going to be useful. Players will just use it more for it's base purpose if the relative value against other currencies is getting lower. Rerolling items.

I'm finding regals to be more needed now. Unless you were doing high end crafting previously, there was not that much purpose to be using them, because 3 mod items other than jewels were generally not that useful. Now with exalts being more abundant, it is easier to improve 3 mod items and this is more viable for crafting on items that don't need to top end, to justify the exalt use. As well as still being used as they were before, and some connections to the crafting bench, I now need to find them and use them more wisely than I would of past years. The currency curve seems more consistent to me overall. I think if they keep it as it is currently and see how it works out it will be good.

Maybe then if they find some more uses for chaos are needed, they might add something like the map device craft back. Without having tested it much, seems to me like the current design might make more sense, since that system of buying extra content on the map, was somewhat overlapping with the purpose of scarabs.
Last edited by Belegur85#5784 on Mar 17, 2026, 10:02:13 PM
In Standard, it's like 700:1 right now, lmfao. Even Exalts are basically nothing.

Standard is like... Divines became the $1 bill.

As much as I will NEVER play a game mode that has me restarting character progression (aka leagues), Standard sure is a bit troll in the way of inflation...

But yeah, like, Chaos Orbs are still very useful. Probably used more in day-to-day stuff. I would say the problem is that Divines are as rare as they are, but ALSO you can just CHEW through them during any crafting process. Every time you block prefixes or suffixes for an RNG dice roll, it's -2 right there. You can easily spend hundreds of Divines making 1 item (granted, a 5x tier 1 affix item, but still). So, yeah, Chaos probably needs a better sink that isn't just raising the Chaos costs that we already have. I use Chaos's to reroll my normal maps, let alone the fact I have to use them for Nightmares, and I still net gain Chaos Orbs.
I see. That does sound pretty extreme, and could go further given it's quite early in the league.

Yeah div could be easier to come by. I don't know though, these are complicated interactions, I assume they know more or have thought about it more than I have. I'd probably have a better understanding if i'd been playing trade.

Functionally is there any problem? I guess it puts a lot of weight on how lucky players get with dropping/finding DIV.
I don't really see the point in rolling with chaos, apart from rolling maps. For equipment harvest is much more efficient in most cases. It's quick and easy to farm and gives you better odds.

If you're fishing for isolated mods for recombinating then alt spamming is better IMO, unless you have unlimited bases and dust.

So, what else is there to use chaos for, that doesn't already have a better solution?

Regarding the economy, who really cares what the chaos to divine ratio is? Who farms chaos to buy divines? Or, from the opposite perspective, if there's no use for chaos then why would anyone buy your chaos for their divines?

The real money is, and always has been, in finding out what's in demand and farming that thing. Whether it's GCPs, harvest juice, fossils, catalysts, boss uniques, stacked decks..... Find out what's valuable and/or what's fun for you to farm and get busy. Why are some people so fixated on chaos prices and judge the state of the game by that arbitrary metric?

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