Suggestion : add more flair to the game.
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1. Add a cutscene for finisher, finisher only activates if you kill a boss monsters. Camera zooms in and adjust/moves into cinematic angle.
2. Add occasional/variance sound the character makes when performing skill. (Sorcerer keeps saying by garukhan.) Best example is witch, witch got the best voicelines so much that i noticed and listened to what she says. "Beautiful murder." 3. Idk if this already ingame, but please include the zoom in when talking to npc from console to PC. 4. I think 2nd weapon sets should have different skill slots. Eg: weapon set 1 got 10 slots, weapon set 2 also got separate 10 slots. 5. Reduce the vibrance or vfx, adjust the volume, reduce the amount of fx of skills eg: comet should have less mist when landing, and the mist should dissipates faster. Incription curse should have less scribbles within the circle, less vibrance, less opacity. 6. Right now you guys put a lot of work into the weather, but your current playstyle trajectory are effectively disregarding this cool features. Nobody gives a flying fk about these environment weathers bcs everyone just need to blast through everything like a mindless machine gun spewing explosions. Please make this weather to be more apparent and influential in the gameplay, make rain douses ignited ground, reduces fire damage, increases lightning damage. Add wet ground sound to footsteps. Make rain sounds loudest of everything in the game, make blizzard like that too. If any of these are infact exist in current patch then you gonna bump it up three notch bcs i legit dont feel any of it. 7. Add environment interaction when using skills according to the current weather. Like in wutherin waves when u use skills leaves flying according to the direction you use skill. eg: Add a crater effect when using comet just use handrawn textures since its isometric angle, add rippling water when using whirling assault in the rain, add splashes of water when using leap slam in the rain or dust in vastiri desert. Im not sure if GGG even reads this, i hope they do and this whole early access feedback isnt just a distraction to give us the illusion that GGG still listens to their players. Because i have never seen any of GGG replied to any of these threads. Last edited by cipski007#7048 on Mar 15, 2026, 8:42:53 AM Last bumped on Mar 16, 2026, 9:54:54 AM
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I'm not against adding these details but like, the average poe player is a mindless zombie like you just said, they only care about flashy colors and rectangles of text
Open any poe stream and see how bad it is, map overlay always on, 300 temporary effects at the top, intense aoe skills and monster density causing frame drops, and so on The game could have released with D1 levels of graphics and they wouldn't care |
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" you are right, but maan... all those efforts of making the game's graphics look so nice compared to all other. not to mention i have to honestly say POE2 got the best animation out of any other similar titles. the animation quality the animators put their time into is top notch man. its so fluid and satisfactory to watch all the animations. i just hope GGG doesnt lose sight of what they envisioned this game to be since the reveal. and i hoped they reead this. but... mindless zombies though... LOL |
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" 1 - That honestly sounds like something coming out of a beatem up game from the 90s. I can imagine a dramatic slow down, the character doing a "akuma flexing back" pose with some explosions for even more dramatic effect lmfao
Spoiler
![]() 4 - Can't because people use skills to swap the weapon itself instead of the opposite, unless you're pressing X (which you definitely shouldn't in 99% of the cases) Edit: To explain how it's done in case you didn't know You go to your skill menu and choose which weapon can use the skill instead of leaving both toggled. Ex you have a skill you only want to use with weapon 2, so you leave only 2 toggled. When you use the skill it will automatically swap to weapon 2 because it's not allowed to use weapon 1. Do the same for all skills that you prefer using on weapon 1 and it keeps swapping between weapons without the need to press X 6 - As long as you're not asking for a delirium fog 2.0 7 - You asked for less fx yourself on 5 and now you're asking for more? Last edited by iHiems#0168 on Mar 15, 2026, 6:31:12 PM
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" I think you are just thinking negatively, of course it shouldnt be like the akuma because that would be funny. Theres a lot of other ways to showcase the finisher mtx through a more dramatic cutscene/ camera angle. Also, you thinking negatively, to put it simply.. weapons 2 with separate skill page skill works the same right now.. you still assign skills based on which set, the weapon still auto swap to the corresponding set that you press the button. What this does is just to further expand the 2 weapon set skill allocations meaning on weapon set 2 you can put completely different persistent buff gems that complements that set's skills. Of course not delirium, i dont like delirium too its annoying. Another one that you seem to just did a cursory reading and for less fx on the skills not the environment itself. Cheers. |
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