No more "normal" attach when OOM?

Hi all

So did I miss something? - Normally when you run out of mana your toon will make a "normal" attack with the weapon equipped - even though you are using the skill that costs mana... This is not in the game anymore or wth???



With regards
Last bumped on Mar 13, 2026, 6:49:05 PM
Someone was asking for this to be removed a while back, because the normal attack arrow would sometimes lead to reflected phys damage taken where they were immune on the attack they were trying to use.

Others pointed out, as you are mentioning, that it has an important use for leech builds.

Unsure if there was any changes, I know they looked at changing some reflect mechanics this league though. I suggested it seems to be something that needs an option for player that want it on/off, seems to have a purpose on some, but not other builds, a bit like attack without moving on/off.
Last edited by Belegur85#5784 on Mar 7, 2026, 6:34:54 PM
I'm still seeing the regular attack when out of mana.

I'm not sure that has ever existed for spells, though, which is what your build appears to be.
Default wand skill/spell should still work.
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Yeah I'm not sure, I didn't specifical hear or read it was changed, or notice any change myself, just that some players were wanting it.

I think both are correct, I don't recall there being a default for spell either. All characters i think innately can default attack, and depending on the weapon they have, they can default attack with a different default attack. For wand it is an attack projectile. Unarmed I think can also default attack (Possibly a punch?).

There is not default attack when using a spell I don't think. I assume when a spell skill is used, it just doesn't take any action (Maybe moving?) if there isn't enough mana, while an attack without mana goes to default attack.

I think it may also relate to movement, that they want it so player is not moving when they want to attack, but the mana is too low. Unsure exactly how it works combined with the attack without moving toggle, but it's possible it requires another option, perhaps a check box in the options menu.

I think there may be some other ways players have used the interaction before on certain builds. If I find the other thread I'll post it here, it was a short thread but had someone posting that knew more about it than me.

(Can't find it unfortunately, was from about a year ago in this section I think.
Here are some more archaic threads that might have related information in them.

https://www.pathofexile.com/forum/view-thread/67402/page/2
https://www.pathofexile.com/forum/view-thread/2937356/page/3
)
Last edited by Belegur85#5784 on Mar 8, 2026, 6:44:08 AM
Haven't been able to find much. Did this resolve, or still having problems with it?

This is all I found so far which is someone asking about a way to prevent getting reflected, and no response other than me suggesting a toggle option, 6 months ago. https://www.pathofexile.com/forum/view-thread/3881519

I think there is some discussion further back than that. It's hard to search for on the forum. I don't think there has been any changes though, it is still working as it has in the past isn't it?
Last edited by Belegur85#5784 on Mar 13, 2026, 12:44:16 PM
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xjjanie#4242 wrote:
Default wand skill/spell should still work.


And....it does not. I tested a wand build, went out of mana and using the spell skill (freezing pulse), nothing happened. I always thought that it should fall back to the default weapon skill, ie for wands the starter skill prior to getting the first gem. Bleh.
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I do not and will not use TFT.
Gaming Granny :D
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@xjjanie.bsky.social
Last edited by xjjanie#4242 on Mar 13, 2026, 1:36:09 PM
So it's a default mechanic for attack skills but not spells right?
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xjjanie#4242 wrote:
I always thought that it should fall back to the default weapon skill, ie for wands the starter skill prior to getting the first gem. Bleh.

The only starter skill in PoE1 is Default Attack.

It's only in PoE2 that wands come with built-in spells--but, in PoE2, spellcasting weapons cannot be used to attack.
I see. I take your point that is sort of a starting skill in itself that is not related to weapon type. There seems to be a difference with clicking a skill that is an attack or a spell though. Xjjanie#4242 is saying that when a spell skill is used, if mana runs out, it doesn't use the default attack action (or a default spell if there was one). Which is different to an attack skill not being able pay the mana cost and defaulting to a default attack.

In the link I posted above with the guy asking about how he can not be in danger of phys reflect with this mechanic, he suggests that the default attack should have it's own skill gem that is separate from other attack skills. I don't think it's a great solution, as some players will be using it for leech, and it sounds more clunky. It could be a toggle in the options menu possibly, so players that don't want to fire default arrow accidentally can disable it if they want.

As it is, I think they just have to play around this, as part of the game, like a lot of other mechanics. It's probably up there on the list as a source of confusion relating to reflect.

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